Rust HeatmapInfrared · players
IR live Players34,835 Servers11,681 Warm2,855 Fresh wipes · 3h93 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–2° · peak

MTRTEST

Offline 64.40.8.143:21015 checked 14d ago

moddedoxide
Sp1 · players now 2/ 1
200% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#11,503
rank
top 53%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 14d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:44 UTC14d ago 2 – running 2
Tue 13 Oct, 17:29 UTC15d ago 2 – 0.6 days 2
Mon 12 Oct, 10:31 UTC16d ago 2 – 1.3 days 1
Sun 11 Oct, 15:51 UTC17d ago 3 – 0.8 days 3
Sun 11 Oct, 03:04 UTC18d ago 3 – 0.5 days 0
Fri 9 Oct, 21:46 UTC19d ago 3 – 1.2 days 1
Tue 6 Oct, 19:47 UTC22d ago 2 held half 3.1 days 2
Thu 1 Oct, 22:36 UTC FW27d ago 1 held half 4.9 days 1
Thu 1 Oct, 01:33 UTC28d ago 2 – 0.9 days 1
Tue 29 Sep, 06:01 UTC29d ago 2 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on MTRTEST?

Its recent wipes drew an average peak of 2 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on MTRTEST?

No next wipe can be predicted: MTRTEST wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 14 days 18 hours ago the server made the world it is on now.

Population

How busy is MTRTEST?

Last seen 14 days 14 hours ago, MTRTEST is offline at the moment.

How does MTRTEST rank against other Rust servers?

The top 53% of ranked servers includes MTRTEST, at #11,503 for player hours over the last seven days.

Map and rules

What are the rules and settings on MTRTEST?

The name MTRTEST does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does MTRTEST run?

The build on MTRTEST is Rust network protocol 2634 and build 167584, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is MTRTEST online, and how reliable is it?

Offline at the moment: MTRTEST was last seen 14 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.

Where is MTRTEST located?

A region is not published for MTRTEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 64.40.8.143:21015 is its address.

Tags

Which Rust Heatmap lists and filters include MTRTEST?

The Rust Heatmap lists that MTRTEST fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on MTRTEST mean?

These are the tags MTRTEST publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): The game build here is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join MTRTEST?

Enter client.connect 64.40.8.143:21015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players This server has 1 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167584
Build The game build here is 167584.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.