Rust HeatmapInfrared · players
IR live Players94,650 Servers11,876 Warm4,085 Fresh wipes · 3h152 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1,000° · slots

TJA4-TEST

Online 64.31.32.5:28015 checked 15m ago

moddedoxide
Sp1 · players now 0/ 1000
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 20:00flare: a wipe in that hourTue 17:00
0
7-day average
peak –
#15,383
rank
top 70%
57d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 15m ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
208 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
187 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
34 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
191 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
65 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on TJA4-TEST?

The record of TJA4-TEST's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 57 days 5 hours ago.

Player counts

How busy is TJA4-TEST?

Of 1,000 slots on TJA4-TEST, 0 are in use right now. Averaged over the past week: 0 players.

How does TJA4-TEST rank against other Rust servers?

Player hours over seven days put TJA4-TEST at #15,383, in the top 70% of ranked servers.

Settings and rules

Which map does TJA4-TEST run?

TJA4-TEST runs a procedural map of size 2,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on TJA4-TEST?

No gather rate appears in the name TJA4-TEST. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does TJA4-TEST run?

The build on TJA4-TEST is Rust network protocol 2632 and build 161125, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is TJA4-TEST online, and how reliable is it?

The server is up at the moment: TJA4-TEST is online. The uptime it reports puts the last restart at about 7 days 11 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is TJA4-TEST located?

Nothing about a region comes from TJA4-TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 64.31.32.5:28015 is its address.

Does TJA4-TEST run smoothly?

Average server fps over the last 48 hours was 218; it never dropped below 159. Buildings, deployables and the rest of the world came to as much as 14,833 entities. The highest memory use was 4,846 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include TJA4-TEST?

The Rust Heatmap lists that TJA4-TEST fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on TJA4-TEST mean?

These are the tags TJA4-TEST publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): To join, run the same version: game protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join TJA4-TEST?

Enter client.connect 64.31.32.5:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp1000
Max players The slot count is 1,000.
ts8
Group limit At most 8 per team: the default the game ships with.
v2632
Protocol To join, run the same version: game protocol 2632.
cs161125
Build Build 161125.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.