TJA4-TEST
Online 64.31.32.5:28015 checked 15m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TJA4-TEST?
The record of TJA4-TEST's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 57 days 5 hours ago.
Player counts
How busy is TJA4-TEST?
Of 1,000 slots on TJA4-TEST, 0 are in use right now. Averaged over the past week: 0 players.
How does TJA4-TEST rank against other Rust servers?
Player hours over seven days put TJA4-TEST at #15,383, in the top 70% of ranked servers.
Settings and rules
Which map does TJA4-TEST run?
TJA4-TEST runs a procedural map of size 2,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on TJA4-TEST?
No gather rate appears in the name TJA4-TEST. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does TJA4-TEST run?
The build on TJA4-TEST is Rust network protocol 2632 and build 161125, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is TJA4-TEST online, and how reliable is it?
The server is up at the moment: TJA4-TEST is online. The uptime it reports puts the last restart at about 7 days 11 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is TJA4-TEST located?
Nothing about a region comes from TJA4-TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 64.31.32.5:28015 is its address.
Does TJA4-TEST run smoothly?
Average server fps over the last 48 hours was 218; it never dropped below 159. Buildings, deployables and the rest of the world came to as much as 14,833 entities. The highest memory use was 4,846 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include TJA4-TEST?
The Rust Heatmap lists that TJA4-TEST fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TJA4-TEST mean?
These are the tags TJA4-TEST publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): To join, run the same version: game protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join TJA4-TEST?
Enter client.connect 64.31.32.5:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.