Rust HeatmapInfrared · players
IR live Players95,048 Servers11,855 Warm4,044 Fresh wipes · 3h157 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1,000° · slots

Die Jedi Scum

Offline 64.31.32.2:28015 checked 1d ago

moddedoxide
Sp1 · players now 0/ 1000
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 18:00flare: a wipe in that hourMon 09:00
0
7-day average
peak –
#15,366
rank
top 70%
79d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123418:0021:0000:0003:0006:0009:00

Hourly average and peak, UTC.

Li3Server performance

02040608018:0021:0000:0003:0006:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
233 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
188 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
22 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
200 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
80 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Die Jedi Scum?

The record of Die Jedi Scum's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 79 days 15 hours ago the server made the world it is on now.

Population

How busy is Die Jedi Scum?

Last seen 31 hours ago, Die Jedi Scum is offline at the moment. The average across the last seven days is 0 players.

How does Die Jedi Scum rank against other Rust servers?

The top 70% of ranked servers includes Die Jedi Scum, at #15,366 for player hours over the last seven days.

Settings and rules

Which map does Die Jedi Scum run?

Die Jedi Scum runs a procedural map of size 3,750 with seed 571006982, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Die Jedi Scum?

No gather rate appears in the name Die Jedi Scum. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Die Jedi Scum run?

Rust network protocol 2632 and build 161125 on Linux is what Die Jedi Scum runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Die Jedi Scum online, and how reliable is it?

Die Jedi Scum is down just now; the last sighting was 31 hours ago. Its reported uptime dates the last restart to about 22 hours ago. 154 of 168 hours up over the last 7 full days, which is 92%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Die Jedi Scum located?

Nothing about a region comes from Die Jedi Scum. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 64.31.32.2:28015.

Does Die Jedi Scum run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 56. Entities peaked at 82,725, counting buildings, deployables and all the rest of the world. Memory use reached 2,102 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Die Jedi Scum?

Modded Rust servers, by live population are the Rust Heatmap lists that Die Jedi Scum fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Die Jedi Scum mean?

gmrust (Game mode): Rust survival, standard rules; mp1000 (Max players): This server has 1,000 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): Your game must match protocol 2632 to get in; cs161125 (Build): The game build here is 161125; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Die Jedi Scum publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Die Jedi Scum?

Enter client.connect 64.31.32.2:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://qonix.co.

KeyServer tags

what each one means

Published as mp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp1000
Max players This server has 1,000 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2632
Protocol Your game must match protocol 2632 to get in.
cs161125
Build The game build here is 161125.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.