Rust HeatmapInfrared · players
IR live Players57,310 Servers11,753 Warm3,407 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

EZLogik Build Home (dev)

Online 64.223.131.132:28015 checked 7m ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 23:00flare: a wipe in that hourWed 21:00
0
7-day average
peak 1
#13,616
rank
top 61%
19d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7m ago

Li2Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:49 UTC19d ago 1 – running 1
Sat 3 Oct, 23:55 UTC24d ago 0 – 5.5 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 halved by day 1 2.8 days 0
Wed 30 Sep, 20:41 UTC28d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
182 / 999
190 / 999
38 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
28 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
9 / 100
32 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on EZLogik Build Home (dev)?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on EZLogik Build Home (dev)?

Wipes come at irregular times on EZLogik Build Home (dev), so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 10 hours ago.

Player counts

How busy is EZLogik Build Home (dev)?

The current population of EZLogik Build Home (dev) is 0, against 10 slots. Averaged over the past week: 0 players, peaking at 1.

How does EZLogik Build Home (dev) rank against other Rust servers?

Player hours over seven days put EZLogik Build Home (dev) at #13,616, in the top 61% of ranked servers.

Settings and rules

What are the rules and settings on EZLogik Build Home (dev)?

A gather rate is not given in the name EZLogik Build Home (dev). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does EZLogik Build Home (dev) run?

Rust network protocol 2635 and build 168909 on Linux is what EZLogik Build Home (dev) runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is EZLogik Build Home (dev) online, and how reliable is it?

Online now: EZLogik Build Home (dev). 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 26 September 2026.

Where is EZLogik Build Home (dev) located?

A region is not published for EZLogik Build Home (dev). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 64.223.131.132:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include EZLogik Build Home (dev)?

These Rust Heatmap lists include EZLogik Build Home (dev): Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on EZLogik Build Home (dev) mean?

These are the tags EZLogik Build Home (dev) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join EZLogik Build Home (dev)?

To join by console, open it with F1 in Rust and enter client.connect 64.223.131.132:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.