Oil Trainer - Carbon Development
Offline 64.137.54.82:28115 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Oil Trainer - Carbon Development?
Its rhythm cannot yet be told: too few of Oil Trainer - Carbon Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 9 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Oil Trainer - Carbon Development?
Oil Trainer - Carbon Development went quiet 8 days 12 hours ago and is offline right now.
How does Oil Trainer - Carbon Development rank against other Rust servers?
The top 69% of ranked servers includes Oil Trainer - Carbon Development, at #15,423 for player hours over the last seven days.
Map and rules
Which map does Oil Trainer - Carbon Development run?
A procedural map, generated by the game, runs on Oil Trainer - Carbon Development.
What are the rules and settings on Oil Trainer - Carbon Development?
The name Oil Trainer - Carbon Development does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Oil Trainer - Carbon Development run?
The build on Oil Trainer - Carbon Development is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Oil Trainer - Carbon Development online, and how reliable is it?
Last seen 8 days 12 hours ago, Oil Trainer - Carbon Development is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 21 October 2026.
Where is Oil Trainer - Carbon Development located?
A region is not published for Oil Trainer - Carbon Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 64.137.54.82:28115.
Lists and filters
Which Rust Heatmap lists and filters include Oil Trainer - Carbon Development?
The Rust Heatmap lists that Oil Trainer - Carbon Development fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Oil Trainer - Carbon Development mean?
The game's server browser reads the tags Oil Trainer - Carbon Development publishes: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Oil Trainer - Carbon Development?
Press F1 in Rust to open the console, then enter client.connect 64.137.54.82:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.