Rust HeatmapInfrared · players
IR live Players63,580 Servers11,733 Warm3,313 Fresh wipes · 3h197 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

Oil Trainer - Carbon Development

Offline 64.137.54.82:28115 checked 8d ago

moddedcarbon
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,423
rank
top 69%
9d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 8d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
30 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
48 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
48 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
218 / 260

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Oil Trainer - Carbon Development?

Its rhythm cannot yet be told: too few of Oil Trainer - Carbon Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 9 days 12 hours ago the server made the world it is on now.

Player counts

How busy is Oil Trainer - Carbon Development?

Oil Trainer - Carbon Development went quiet 8 days 12 hours ago and is offline right now.

How does Oil Trainer - Carbon Development rank against other Rust servers?

The top 69% of ranked servers includes Oil Trainer - Carbon Development, at #15,423 for player hours over the last seven days.

Map and rules

Which map does Oil Trainer - Carbon Development run?

A procedural map, generated by the game, runs on Oil Trainer - Carbon Development.

What are the rules and settings on Oil Trainer - Carbon Development?

The name Oil Trainer - Carbon Development does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Oil Trainer - Carbon Development run?

The build on Oil Trainer - Carbon Development is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Oil Trainer - Carbon Development online, and how reliable is it?

Last seen 8 days 12 hours ago, Oil Trainer - Carbon Development is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 21 October 2026.

Where is Oil Trainer - Carbon Development located?

A region is not published for Oil Trainer - Carbon Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 64.137.54.82:28115.

Lists and filters

Which Rust Heatmap lists and filters include Oil Trainer - Carbon Development?

The Rust Heatmap lists that Oil Trainer - Carbon Development fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Oil Trainer - Carbon Development mean?

The game's server browser reads the tags Oil Trainer - Carbon Development publishes: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Oil Trainer - Carbon Development?

Press F1 in Rust to open the console, then enter client.connect 64.137.54.82:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp8
Max players The slot count is 8.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.