No Way Home
Offline 64.126.170.102:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:25 UTC27d ago | 1° | – | running | 1 |
| Thu 17 Sep, 23:30 UTC41d ago | 1° | held half | 14 days | 0 |
| Thu 17 Sep, 03:51 UTC42d ago | 1° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on No Way Home?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on No Way Home?
There is no next wipe to predict on No Way Home, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 5 hours ago.
Population
How busy is No Way Home?
The last time No Way Home was seen was 24 days 4 hours ago, and it is offline now.
How does No Way Home rank against other Rust servers?
Ranked #13,786 on seven-day player hours, No Way Home is in the top 61% of all ranked servers.
Settings and rules
Which map does No Way Home run?
No Way Home runs a procedural map, which the game generates.
What are the rules and settings on No Way Home?
A gather rate is not given in the name No Way Home. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does No Way Home run?
The build on No Way Home is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is No Way Home online, and how reliable is it?
Offline at the moment: No Way Home was last seen 24 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 17 September 2026.
Where is No Way Home located?
Nothing about a region comes from No Way Home. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 64.126.170.102:28015.
Lists and filters
Which Rust Heatmap lists and filters include No Way Home?
The Rust Heatmap lists that No Way Home fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on No Way Home mean?
The game's server browser reads the tags No Way Home publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join No Way Home?
Press F1 in Rust to open the console, then enter client.connect 64.126.170.102:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.