E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC8d ago | 1° | – | running | 0 |
| Sat 3 Oct, 07:51 UTC25d ago | 1° | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW26d ago | 1° | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC29d ago | 1° | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC29d ago | 1° | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC29d ago | 1° | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC33d ago | 1° | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC35d ago | 1° | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC35d ago | 1° | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC37d ago | 1° | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC39d ago | 1° | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC41d ago | 1° | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on E-SURVIVAL Dev?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on E-SURVIVAL Dev?
There is no next wipe to predict on E-SURVIVAL Dev, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 8 days 1 hours ago.
Player counts
How busy is E-SURVIVAL Dev?
E-SURVIVAL Dev went quiet 2 days 22 hours ago and is offline right now. A seven-day average of 0 players.
How does E-SURVIVAL Dev rank against other Rust servers?
The top 69% of ranked servers includes E-SURVIVAL Dev, at #15,399 for player hours over the last seven days. Ranked against other trio servers, it comes in at #528.
Rules and settings
Which map does E-SURVIVAL Dev run?
E-SURVIVAL Dev runs a procedural map, which the game generates.
What are the rules and settings on E-SURVIVAL Dev?
No gather rate appears in the name E-SURVIVAL Dev. Player groups are capped at 3 (trio). The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does E-SURVIVAL Dev run?
The build on E-SURVIVAL Dev is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is E-SURVIVAL Dev online, and how reliable is it?
Offline at the moment: E-SURVIVAL Dev was last seen 2 days 22 hours ago. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. Rust Heatmap has had it on record since 16 September 2026.
Where is E-SURVIVAL Dev located?
Nothing about a region comes from E-SURVIVAL Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 64.111.93.112:28025.
Lists and filters
Which Rust Heatmap lists and filters include E-SURVIVAL Dev?
Trio Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that E-SURVIVAL Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
What do the server tags on E-SURVIVAL Dev mean?
The game's server browser reads the tags E-SURVIVAL Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts3 (Group limit): A team holds no more than 3; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join E-SURVIVAL Dev?
Press F1 in Rust to open the console, then enter client.connect 64.111.93.112:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.