Rust HeatmapInfrared · players
IR live Players94,570 Servers11,839 Warm4,026 Fresh wipes · 3h166 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Trust No One

Online 63.135.74.35:28015 checked 11m ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 17:00flare: a wipe in that hourTue 15:00
0
7-day average
peak 3
#4,423
rank
top 20%
9d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct13 Oct20 Oct23 Oct27 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 13:24 UTC9d ago 2 – running 0
Sat 17 Oct, 20:34 UTC9d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
221 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
184 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
22 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
197 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
85 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Trust No One?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 3 hours in.

What is the wipe schedule on Trust No One?

The record of Trust No One's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 9 days 3 hours ago the server made the world it is on now.

Population

How busy is Trust No One?

Trust No One currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 3.

How does Trust No One rank against other Rust servers?

The top 20% of ranked servers includes Trust No One, at #4,423 for player hours over the last seven days.

Settings and rules

Which map does Trust No One run?

Trust No One runs a procedural map of size 4,500 with seed 1586544950, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Trust No One?

The name Trust No One does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Trust No One run?

The build on Trust No One is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Trust No One online, and how reliable is it?

The server is up at the moment: Trust No One is online. Its reported uptime dates the last restart to about 36 hours ago. It was up 161 of 168 hours across the last 7 full days, or 96% of the time. Rust Heatmap has had it on record since 6 October 2026.

Where is Trust No One located?

No region is published by Trust No One. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 63.135.74.35:28015.

Does Trust No One run smoothly?

The last 48 hours brought an average of 106 server fps and a floor of 79. The world held as many as 114,811 entities, buildings and deployables included. At its peak it held 3,632 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Trust No One?

Modded Rust servers, by live population are the Rust Heatmap lists that Trust No One fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Trust No One mean?

These are the tags Trust No One publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Trust No One?

To join by console, open it with F1 in Rust and enter client.connect 63.135.74.35:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.