Living World checkpoint
Offline 62.45.100.181:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Living World checkpoint?
Living World checkpoint has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 23 days 8 hours ago.
Player counts
How busy is Living World checkpoint?
Living World checkpoint went quiet 23 days 2 hours ago and is offline right now.
How does Living World checkpoint rank against other Rust servers?
The top 71% of ranked servers includes Living World checkpoint, at #15,962 for player hours over the last seven days.
Settings and rules
Which map does Living World checkpoint run?
Living World checkpoint runs a procedural map, which the game generates.
What are the rules and settings on Living World checkpoint?
A gather rate is not given in the name Living World checkpoint. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Living World checkpoint run?
Rust network protocol 2634 and build 166652 on Windows is what Living World checkpoint runs. To join, your game must match the protocol; Steam handles the update.
Is Living World checkpoint online, and how reliable is it?
Offline at the moment: Living World checkpoint was last seen 23 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 4 October 2026.
Where is Living World checkpoint located?
A region is not published for Living World checkpoint. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 62.45.100.181:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Living World checkpoint?
These Rust Heatmap lists include Living World checkpoint: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Living World checkpoint mean?
The game's server browser reads the tags Living World checkpoint publishes: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Living World checkpoint?
Press F1 in Rust to open the console, then enter client.connect 62.45.100.181:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.