Rust On Top | Devs Only
Online 62.238.104.131:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW27d ago | 1° | – | running | 0 |
| Wed 16 Sep, 13:55 UTC42d ago | 1° | halved by day 1 | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust On Top | Devs Only?
Its recent wipes drew an average peak of 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Rust On Top | Devs Only?
Its rhythm cannot yet be told: too few of Rust On Top | Devs Only's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 11 hours ago.
Player counts
How busy is Rust On Top | Devs Only?
Of 50 slots on Rust On Top | Devs Only, 0 are in use right now. A seven-day average of 0 players.
How does Rust On Top | Devs Only rank against other Rust servers?
Ranked #15,351 on seven-day player hours, Rust On Top | Devs Only is in the top 69% of all ranked servers.
Map and rules
Which map does Rust On Top | Devs Only run?
A procedural map of size 4,250 with seed 1337, generated by the game, runs on Rust On Top | Devs Only. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on Rust On Top | Devs Only?
A gather rate is not given in the name Rust On Top | Devs Only. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Rust On Top | Devs Only run?
The build on Rust On Top | Devs Only is Rust network protocol 2634 and build 166494, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust On Top | Devs Only online, and how reliable is it?
Right now Rust On Top | Devs Only shows as online. About 5 days 21 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Rust On Top | Devs Only located?
Nothing about a region comes from Rust On Top | Devs Only. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 62.238.104.131:28015.
Does Rust On Top | Devs Only run smoothly?
Average server fps over the last 48 hours was 66; it never dropped below 42. Entities peaked at 105,220, counting buildings, deployables and all the rest of the world. The highest memory use was 4,802 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Rust On Top | Devs Only?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust On Top | Devs Only fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust On Top | Devs Only mean?
The game's server browser reads the tags Rust On Top | Devs Only publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust On Top | Devs Only?
To join by console, open it with F1 in Rust and enter client.connect 62.238.104.131:28015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://rustontop.com.