CodexRustLocalTest
Offline 62.198.11.20:28115 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on CodexRustLocalTest?
The record of CodexRustLocalTest's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 40 days ago.
Population
How busy is CodexRustLocalTest?
Last seen 23 days 22 hours ago, CodexRustLocalTest is offline at the moment.
How does CodexRustLocalTest rank against other Rust servers?
Player hours over seven days put CodexRustLocalTest at #15,962, in the top 71% of ranked servers.
Map and rules
Which map does CodexRustLocalTest run?
The game generates the procedural map on CodexRustLocalTest.
What are the rules and settings on CodexRustLocalTest?
No gather rate appears in the name CodexRustLocalTest. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does CodexRustLocalTest run?
The build on CodexRustLocalTest is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is CodexRustLocalTest online, and how reliable is it?
CodexRustLocalTest is down just now; the last sighting was 23 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 19 September 2026.
Where is CodexRustLocalTest located?
No region is published by CodexRustLocalTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 62.198.11.20:28115.
Tags
Which Rust Heatmap lists and filters include CodexRustLocalTest?
The Rust Heatmap lists that CodexRustLocalTest fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on CodexRustLocalTest mean?
These are the tags CodexRustLocalTest publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): This build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join CodexRustLocalTest?
Enter client.connect 62.198.11.20:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.