TestServer
Offline 62.182.138.199:28505 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 12:29 UTC34d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TestServer?
Its rhythm cannot yet be told: too few of TestServer's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 34 days 6 hours ago the server made the world it is on now.
Player counts
How busy is TestServer?
Last seen 30 days 21 hours ago, TestServer is offline at the moment.
How does TestServer rank against other Rust servers?
Ranked #14,546 on seven-day player hours, TestServer is in the top 61% of all ranked servers.
Rules and settings
Which map does TestServer run?
A procedural map, generated by the game, runs on TestServer.
What are the rules and settings on TestServer?
A gather rate is not given in the name TestServer. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TestServer run?
The build on TestServer is Rust network protocol 2633 and build 163493, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TestServer online, and how reliable is it?
Offline at the moment: TestServer was last seen 30 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is TestServer located?
Nothing about a region comes from TestServer. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 62.182.138.199:28505.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
Modded Rust servers, by live population are the Rust Heatmap lists that TestServer fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163493 (Build): This build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TestServer?
To join by console, open it with F1 in Rust and enter client.connect 62.182.138.199:28505. Or press Launch Rust on this page, which connects you through Steam.