Rust HeatmapInfrared · players
IR live Players93,384 Servers11,848 Warm3,880 Fresh wipes · 3h381 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–300° · slots

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online EU 62.122.215.125:28035 checked 11m ago

moddedoxide
Sp1 · players now 1/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 16:00flare: a wipe in that hourThu 14:00
0
7-day average
peak 4
#6,628
rank
top 30% · #1943 in EU
18d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC18d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW27d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC42d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
228 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
18 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
42 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 22 on average
33 / 150
ShockRust | Build Обновление
EU · no group limit · 9 on average
22 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
8 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

No next wipe can be predicted: CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 18 days 20 hours ago.

Population

How busy is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Of 300 slots on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, 1 are in use right now. The average across the last seven days is 0 players; the peak reached 4. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.

How does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike rank against other Rust servers?

On player hours over the last seven days, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is #6,628 globally (top 30%) and #1,943 in Europe.

Settings and rules

Which map does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike run?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.

What are the rules and settings on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

A gather rate is not given in the name CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.

Server details

Which version of Rust does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike run?

Rust network protocol 2635 and build 168909 is the build CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike online, and how reliable is it?

Right now CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike shows as online. About 11 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike located?

With its EU tag, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 62.122.215.125:28035.

Does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike run smoothly?

The last 48 hours brought an average of 224 server fps and a floor of 61. Entities peaked at 23,891, counting buildings, deployables and all the rest of the world. The highest memory use was 3,369 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike fits. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike mean?

These are the tags CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): The slot count is 300; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Enter client.connect 62.122.215.125:28035 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://cybershoke.net/rust is where its website is.

KeyServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp300
Max players The slot count is 300.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.