CYBERSHOKE | #3 Vanilla (x2)
Online EU 62.122.215.125:28025 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 14:59 UTC, in 3d 13h. Every Monday at 14:59 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:59 UTC3d ago | 12° | – | running | 1 |
| Mon 19 Oct, 15:00 UTC10d ago | 4° | held half | 7 days | 0 |
| Mon 12 Oct, 15:00 UTC17d ago | 7° | halved by day 4 | 7 days | 2 |
| Mon 5 Oct, 14:59 UTC24d ago | 3° | held half | 7 days | 1 |
| Mon 28 Sep, 15:00 UTC31d ago | 9° | halved by day 3 | 7 days | 1 |
| Mon 21 Sep, 15:00 UTC38d ago | 5° | held half | 7 days | 0 |
| Mon 14 Sep, 15:00 UTC45d ago | 7° | halved by day 5 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?
At their busiest, its recent wipes averaged 8 players. The crowd on the latest wipe reached its peak 25 hours in. Half the peak was held until the next wipe in 60% of its recent wipes. By day 3.5 it was below half in the wipes that did not hold.
What is the wipe schedule on CYBERSHOKE | #3 Vanilla (x2)?
Wipes on CYBERSHOKE | #3 Vanilla (x2) follow this rhythm: every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is when its next wipe is due. 3 days 10 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Player counts
How busy is CYBERSHOKE | #3 Vanilla (x2)?
CYBERSHOKE | #3 Vanilla (x2) currently has 1 of its 300 slots filled. The average across the last seven days is 1 players; the peak reached 12. Its busiest point in the last 48 hours was 16:00 UTC, averaging 4 players.
How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?
Seven-day player hours place CYBERSHOKE | #3 Vanilla (x2) at #2,709, in the top 12% of ranked servers; within Europe it is #1,035.
Rules and settings
Which map does CYBERSHOKE | #3 Vanilla (x2) run?
The map on CYBERSHOKE | #3 Vanilla (x2) is procedural, size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on CYBERSHOKE | #3 Vanilla (x2)?
According to its name, CYBERSHOKE | #3 Vanilla (x2) has a 2x gather rate. The group limit is 24 players. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does CYBERSHOKE | #3 Vanilla (x2) run?
Rust network protocol 2635 and build 168909 is the build CYBERSHOKE | #3 Vanilla (x2) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is CYBERSHOKE | #3 Vanilla (x2) online, and how reliable is it?
Right now CYBERSHOKE | #3 Vanilla (x2) shows as online. About 21 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is CYBERSHOKE | #3 Vanilla (x2) located?
In Europe, CYBERSHOKE | #3 Vanilla (x2) lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 62.122.215.125:28025.
Does CYBERSHOKE | #3 Vanilla (x2) run smoothly?
It averaged 148 server fps over the last 48 hours, with a low of 44. Buildings, deployables and the rest of the world came to as much as 104,751 entities. Memory use reached 3,951 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include CYBERSHOKE | #3 Vanilla (x2)?
The Rust Heatmap lists that CYBERSHOKE | #3 Vanilla (x2) fits are: 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?
gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): This server has 300 slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): Europe is where the server browser puts it are the tags CYBERSHOKE | #3 Vanilla (x2) publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join CYBERSHOKE | #3 Vanilla (x2)?
Press F1 in Rust to open the console, then enter client.connect 62.122.215.125:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://cybershoke.net/rust is where its website is.
