Rust HeatmapInfrared · players
IR live Players52,794 Servers11,689 Warm3,085 Fresh wipes · 3h112 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–300° · slots

CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 10m ago

2x weekly wipes vanillamoddedoxide
Sp1 · players now 1/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 5°
Wed 02:00flare: a wipe in that hourFri 00:00
1
7-day average
peak 12
#2,709
rank
top 12% · #1035 in EU
3d ago
last wipe
weekly schedule
3d 13h
next wipe
Mon 2 Nov, 14:59 UTC
UTC checked 10m ago

Li2Players

AveragePeak
0246802:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Li3Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 13h. Every Monday at 14:59 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 3.5

Coming wipes

3d 13h
Mon 2 Nov, 14:59 UTC
6d 17h
Thu 5 Nov, 19:00 UTC
FW
10d 13h
Mon 9 Nov, 14:59 UTC
17d 13h
Mon 16 Nov, 14:59 UTC
24d 13h
Mon 23 Nov, 14:59 UTC
31d 13h
Mon 30 Nov, 14:59 UTC
34d 17h
Thu 3 Dec, 19:00 UTC
FW
38d 13h
Mon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 339 on average
169 / 240
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 319 on average
13 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 290 on average
47 / 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 288 on average
20 / 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 218 on average
25 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 131 on average
1 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?

At their busiest, its recent wipes averaged 8 players. The crowd on the latest wipe reached its peak 25 hours in. Half the peak was held until the next wipe in 60% of its recent wipes. By day 3.5 it was below half in the wipes that did not hold.

What is the wipe schedule on CYBERSHOKE | #3 Vanilla (x2)?

Wipes on CYBERSHOKE | #3 Vanilla (x2) follow this rhythm: every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is when its next wipe is due. 3 days 10 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.

Player counts

How busy is CYBERSHOKE | #3 Vanilla (x2)?

CYBERSHOKE | #3 Vanilla (x2) currently has 1 of its 300 slots filled. The average across the last seven days is 1 players; the peak reached 12. Its busiest point in the last 48 hours was 16:00 UTC, averaging 4 players.

How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?

Seven-day player hours place CYBERSHOKE | #3 Vanilla (x2) at #2,709, in the top 12% of ranked servers; within Europe it is #1,035.

Rules and settings

Which map does CYBERSHOKE | #3 Vanilla (x2) run?

The map on CYBERSHOKE | #3 Vanilla (x2) is procedural, size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on CYBERSHOKE | #3 Vanilla (x2)?

According to its name, CYBERSHOKE | #3 Vanilla (x2) has a 2x gather rate. The group limit is 24 players. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does CYBERSHOKE | #3 Vanilla (x2) run?

Rust network protocol 2635 and build 168909 is the build CYBERSHOKE | #3 Vanilla (x2) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is CYBERSHOKE | #3 Vanilla (x2) online, and how reliable is it?

Right now CYBERSHOKE | #3 Vanilla (x2) shows as online. About 21 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is CYBERSHOKE | #3 Vanilla (x2) located?

In Europe, CYBERSHOKE | #3 Vanilla (x2) lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 62.122.215.125:28025.

Does CYBERSHOKE | #3 Vanilla (x2) run smoothly?

It averaged 148 server fps over the last 48 hours, with a low of 44. Buildings, deployables and the rest of the world came to as much as 104,751 entities. Memory use reached 3,951 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include CYBERSHOKE | #3 Vanilla (x2)?

The Rust Heatmap lists that CYBERSHOKE | #3 Vanilla (x2) fits are: 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?

gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): This server has 300 slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): Europe is where the server browser puts it are the tags CYBERSHOKE | #3 Vanilla (x2) publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join CYBERSHOKE | #3 Vanilla (x2)?

Press F1 in Rust to open the console, then enter client.connect 62.122.215.125:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://cybershoke.net/rust is where its website is.

KeyServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp300
Max players This server has 300 slots.
ts24
Group limit The team limit is 24.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.