CYBERSHOKE | #2 Vanilla (x2)
Online EU 62.122.215.125:28020 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 17h. Every Friday at 14:59 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 5° | – | running | 1 |
| Fri 16 Oct, 14:59 UTC13d ago | 7° | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:58 UTC20d ago | 7° | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 11° | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 14:59 UTC34d ago | 8° | halved by day 5 | 7 days | 1 |
| Fri 18 Sep, 14:59 UTC41d ago | 9° | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on CYBERSHOKE | #2 Vanilla (x2)?
At their busiest, its recent wipes averaged 6 players. The crowd on the latest wipe reached its peak 22 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) runs a wipe schedule of every Friday at 14:59 UTC. Due on Friday 30 October at 14:59 UTC: the next wipe. 6 days 6 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Population
How busy is CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) currently has 1 of its 200 slots filled. A seven-day average of 1 players, with a peak of 8. Look at 12:00 UTC for the last 48 hours: that hour averaged 3 players.
How does CYBERSHOKE | #2 Vanilla (x2) rank against other Rust servers?
On player hours over the last seven days, CYBERSHOKE | #2 Vanilla (x2) is #2,591 globally (top 12%) and #995 in Europe.
Map and rules
Which map does CYBERSHOKE | #2 Vanilla (x2) run?
The map on CYBERSHOKE | #2 Vanilla (x2) is procedural, size 3,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on CYBERSHOKE | #2 Vanilla (x2)?
According to its name, CYBERSHOKE | #2 Vanilla (x2) has a 2x gather rate. 24 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does CYBERSHOKE | #2 Vanilla (x2) run?
Rust network protocol 2635 and build 168909 is the build CYBERSHOKE | #2 Vanilla (x2) runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is CYBERSHOKE | #2 Vanilla (x2) online, and how reliable is it?
Right now CYBERSHOKE | #2 Vanilla (x2) shows as online. The uptime it reports puts the last restart at about 17 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is CYBERSHOKE | #2 Vanilla (x2) located?
The EU tag is how CYBERSHOKE | #2 Vanilla (x2) lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 62.122.215.125:28020.
Does CYBERSHOKE | #2 Vanilla (x2) run smoothly?
Average server fps over the last 48 hours was 187; it never dropped below 145. Buildings, deployables and the rest of the world came to as much as 75,873 entities. Memory use reached 2,840 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include CYBERSHOKE | #2 Vanilla (x2)?
The Rust Heatmap lists that CYBERSHOKE | #2 Vanilla (x2) fits are: 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on CYBERSHOKE | #2 Vanilla (x2) mean?
The game's server browser reads the tags CYBERSHOKE | #2 Vanilla (x2) publishes: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): This server has 200 slots; ts24 (Group limit): A team holds no more than 24; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join CYBERSHOKE | #2 Vanilla (x2)?
Press F1 in Rust to open the console, then enter client.connect 62.122.215.125:28020. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://cybershoke.net/rust is where its website is.
