Rust HeatmapInfrared · players
IR live Players60,571 Servers11,704 Warm3,281 Fresh wipes · 3h172 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–300° · slots

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 13m ago

2x weekly wipes vanillamoddedoxide
Sp1 · players now 0/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Wed 01:00flare: a wipe in that hourThu 23:00
4
7-day average
peak 22
#1,554
rank
top 7% · #619 in EU
6d ago
last wipe
weekly schedule
14h
next wipe
Fri 30 Oct, 14:59 UTC
UTC checked 13m ago

Li2Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Li3Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
17
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

14h
Fri 30 Oct, 14:59 UTC
6d 18h
Thu 5 Nov, 19:00 UTC
FW
7d 14h
Fri 6 Nov, 14:59 UTC
14d 14h
Fri 13 Nov, 14:59 UTC
21d 14h
Fri 20 Nov, 14:59 UTC
28d 14h
Fri 27 Nov, 14:59 UTC
34d 18h
Thu 3 Dec, 19:00 UTC
FW
35d 14h
Fri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 22 – running 0
Fri 16 Oct, 14:59 UTC13d ago 20 halved by day 3 7 days 0
Fri 9 Oct, 14:59 UTC20d ago 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC34d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC41d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 338 on average
230 / 270
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 319 on average
21 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 290 on average
69 / 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 288 on average
32 / 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 218 on average
29 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 131 on average
3 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?

Its recent wipes drew an average peak of 17 players. 26 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 3 when it did not hold.

What is the wipe schedule on CYBERSHOKE | #1 Vanilla (x2)?

Wipes on CYBERSHOKE | #1 Vanilla (x2) follow this rhythm: every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when its next wipe is due. 6 days 9 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.

Player counts

How busy is CYBERSHOKE | #1 Vanilla (x2)?

Of 300 slots on CYBERSHOKE | #1 Vanilla (x2), 0 are in use right now. Averaged over the past week: 4 players, peaking at 22. Its busiest point in the last 48 hours was 16:00 UTC, averaging 3 players.

How does CYBERSHOKE | #1 Vanilla (x2) rank against other Rust servers?

Top 7% of ranked servers and #619 in Europe: that is CYBERSHOKE | #1 Vanilla (x2) at #1,554 for player hours over seven days.

Settings and rules

Which map does CYBERSHOKE | #1 Vanilla (x2) run?

CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on CYBERSHOKE | #1 Vanilla (x2)?

According to its name, CYBERSHOKE | #1 Vanilla (x2) has a 2x gather rate. A maximum of 24 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does CYBERSHOKE | #1 Vanilla (x2) run?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #1 Vanilla (x2) runs. Steam updates your game for you, and the protocol has to match for you to join.

Is CYBERSHOKE | #1 Vanilla (x2) online, and how reliable is it?

Right now CYBERSHOKE | #1 Vanilla (x2) shows as online. Its reported uptime dates the last restart to about 20 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is CYBERSHOKE | #1 Vanilla (x2) located?

The EU tag is how CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 62.122.215.125:28015.

Does CYBERSHOKE | #1 Vanilla (x2) run smoothly?

It averaged 147 server fps over the last 48 hours, with a low of 114. Entities peaked at 101,667, counting buildings, deployables and all the rest of the world. Memory use reached 3,240 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include CYBERSHOKE | #1 Vanilla (x2)?

These Rust Heatmap lists include CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?

gmrust (Game mode): Survival in the standard Rust form; mp300 (Max players): The slot count is 300; ts24 (Group limit): The team limit is 24; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it are the tags CYBERSHOKE | #1 Vanilla (x2) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join CYBERSHOKE | #1 Vanilla (x2)?

To join by console, open it with F1 in Rust and enter client.connect 62.122.215.125:28015. Or press Launch Rust on this page, which connects you through Steam. https://cybershoke.net/rust is where its website is.

KeyServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp300
Max players The slot count is 300.
ts24
Group limit The team limit is 24.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.