CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22° | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20° | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10° | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18° | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17° | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15° | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?
Its recent wipes drew an average peak of 17 players. 26 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on CYBERSHOKE | #1 Vanilla (x2)?
Wipes on CYBERSHOKE | #1 Vanilla (x2) follow this rhythm: every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when its next wipe is due. 6 days 9 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Player counts
How busy is CYBERSHOKE | #1 Vanilla (x2)?
Of 300 slots on CYBERSHOKE | #1 Vanilla (x2), 0 are in use right now. Averaged over the past week: 4 players, peaking at 22. Its busiest point in the last 48 hours was 16:00 UTC, averaging 3 players.
How does CYBERSHOKE | #1 Vanilla (x2) rank against other Rust servers?
Top 7% of ranked servers and #619 in Europe: that is CYBERSHOKE | #1 Vanilla (x2) at #1,554 for player hours over seven days.
Settings and rules
Which map does CYBERSHOKE | #1 Vanilla (x2) run?
CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on CYBERSHOKE | #1 Vanilla (x2)?
According to its name, CYBERSHOKE | #1 Vanilla (x2) has a 2x gather rate. A maximum of 24 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does CYBERSHOKE | #1 Vanilla (x2) run?
Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #1 Vanilla (x2) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is CYBERSHOKE | #1 Vanilla (x2) online, and how reliable is it?
Right now CYBERSHOKE | #1 Vanilla (x2) shows as online. Its reported uptime dates the last restart to about 20 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is CYBERSHOKE | #1 Vanilla (x2) located?
The EU tag is how CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 62.122.215.125:28015.
Does CYBERSHOKE | #1 Vanilla (x2) run smoothly?
It averaged 147 server fps over the last 48 hours, with a low of 114. Entities peaked at 101,667, counting buildings, deployables and all the rest of the world. Memory use reached 3,240 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include CYBERSHOKE | #1 Vanilla (x2)?
These Rust Heatmap lists include CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?
gmrust (Game mode): Survival in the standard Rust form; mp300 (Max players): The slot count is 300; ts24 (Group limit): The team limit is 24; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it are the tags CYBERSHOKE | #1 Vanilla (x2) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join CYBERSHOKE | #1 Vanilla (x2)?
To join by console, open it with F1 in Rust and enter client.connect 62.122.215.125:28015. Or press Launch Rust on this page, which connects you through Steam. https://cybershoke.net/rust is where its website is.
