bignetwork server
Offline 61.78.90.120:1026 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on bignetwork server?
Its rhythm cannot yet be told: too few of bignetwork server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 21 hours ago.
Player counts
How busy is bignetwork server?
bignetwork server went quiet 27 days 21 hours ago and is offline right now.
How does bignetwork server rank against other Rust servers?
Ranked #16,853 on seven-day player hours, bignetwork server is in the top 71% of all ranked servers.
Rules and settings
Which map does bignetwork server run?
The game generates the procedural map on bignetwork server.
What are the rules and settings on bignetwork server?
A gather rate is not given in the name bignetwork server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does bignetwork server run?
Rust network protocol 2633 and build 165217 on Linux is what bignetwork server runs. To join, your game must match the protocol; Steam handles the update.
Is bignetwork server online, and how reliable is it?
Last seen 27 days 21 hours ago, bignetwork server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 29 September 2026.
Where is bignetwork server located?
Nothing about a region comes from bignetwork server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 61.78.90.120:1026.
Tags
Which Rust Heatmap lists and filters include bignetwork server?
Modded Rust servers, by live population are the Rust Heatmap lists that bignetwork server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on bignetwork server mean?
These are the tags bignetwork server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join bignetwork server?
Press F1 in Rust to open the console, then enter client.connect 61.78.90.120:1026. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.