bignetwork server
Offline 61.78.90.110:1026 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on bignetwork server?
Its rhythm cannot yet be told: too few of bignetwork server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 22 hours ago.
Player counts
How busy is bignetwork server?
bignetwork server went quiet 27 days 11 hours ago and is offline right now.
How does bignetwork server rank against other Rust servers?
Ranked #16,842 on seven-day player hours, bignetwork server is in the top 70% of all ranked servers.
Rules and settings
Which map does bignetwork server run?
bignetwork server runs a procedural map, which the game generates.
What are the rules and settings on bignetwork server?
A gather rate is not given in the name bignetwork server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does bignetwork server run?
Rust network protocol 2633 and build 165217 on Linux is what bignetwork server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is bignetwork server online, and how reliable is it?
Last seen 27 days 11 hours ago, bignetwork server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 30 September 2026.
Where is bignetwork server located?
Nothing about a region comes from bignetwork server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 61.78.90.110:1026.
Lists and filters
Which Rust Heatmap lists and filters include bignetwork server?
Modded Rust servers, by live population are the Rust Heatmap lists that bignetwork server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on bignetwork server mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags bignetwork server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join bignetwork server?
Enter client.connect 61.78.90.110:1026 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.