Rust HeatmapInfrared · players
IR live Players61,057 Servers11,704 Warm3,258 Fresh wipes · 3h178 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–250° · slots

MrK Testing - BETA

Online 61.245.144.125:24015 checked 10m ago

moddedcarbon
Sp1 · players now 0/ 250
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 01:00flare: a wipe in that hourThu 23:00
0
7-day average
peak 1
#15,115
rank
top 68%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeakWipe
00.250.50.75101:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 04:32 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctSat 17 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 04:32 UTC8d ago 1 – running 0
Sat 17 Oct, 01:02 UTC12d ago 0 – 4.1 days 0
Sun 11 Oct, 02:06 UTC18d ago 1 held half 6 days 0
Sat 10 Oct, 01:02 UTC19d ago 1 – 1 days 0
Wed 7 Oct, 04:32 UTC22d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
18 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
195 / 215

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on MrK Testing - BETA?

At their busiest, its recent wipes averaged 1 players. 5 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on MrK Testing - BETA?

No next wipe can be predicted: MrK Testing - BETA wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 43 hours ago the server made the world it is on now.

Player counts

How busy is MrK Testing - BETA?

The current population of MrK Testing - BETA is 0, against 250 slots. The average across the last seven days is 0 players; the peak reached 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 0 players.

How does MrK Testing - BETA rank against other Rust servers?

Ranked #15,115 on seven-day player hours, MrK Testing - BETA is in the top 68% of all ranked servers.

Rules and settings

Which map does MrK Testing - BETA run?

The map on MrK Testing - BETA is procedural, size 2,000 with seed 12345, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: .gg/Offwipe.

What are the rules and settings on MrK Testing - BETA?

No gather rate appears in the name MrK Testing - BETA. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does MrK Testing - BETA run?

Rust network protocol 2635 and build 168909 on Linux is what MrK Testing - BETA runs. Steam updates your game for you, and the protocol has to match for you to join.

Is MrK Testing - BETA online, and how reliable is it?

Right now MrK Testing - BETA shows as online. About 44 hours ago is when it last restarted, by its own uptime figure. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is MrK Testing - BETA located?

Nothing about a region comes from MrK Testing - BETA. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 61.245.144.125:24015.

Tags

Which Rust Heatmap lists and filters include MrK Testing - BETA?

These Rust Heatmap lists include MrK Testing - BETA: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.

What do the server tags on MrK Testing - BETA mean?

gmrust (Game mode): Survival in the standard Rust form; mp250 (Max players): The slot count is 250; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon are the tags MrK Testing - BETA publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join MrK Testing - BETA?

Enter client.connect 61.245.144.125:24015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://mrkrust.xyz.

KeyServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp250
Max players The slot count is 250.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.