Carbon Local Dev
Offline 60.142.115.227:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Carbon Local Dev?
Carbon Local Dev has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 47 days 8 hours ago.
Population
How busy is Carbon Local Dev?
Carbon Local Dev went quiet 43 days 1 hours ago and is offline right now.
How does Carbon Local Dev rank against other Rust servers?
Ranked #13,927 on seven-day player hours, Carbon Local Dev is in the top – of all ranked servers.
Settings and rules
Which map does Carbon Local Dev run?
The game generates the procedural map on Carbon Local Dev.
What are the rules and settings on Carbon Local Dev?
The name Carbon Local Dev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Carbon Local Dev run?
The build on Carbon Local Dev is Rust network protocol 2633 and build 163794, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Carbon Local Dev online, and how reliable is it?
Last seen 43 days 1 hours ago, Carbon Local Dev is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Carbon Local Dev located?
A region is not published for Carbon Local Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 60.142.115.227:28015.
Tags
Which Rust Heatmap lists and filters include Carbon Local Dev?
The Rust Heatmap lists that Carbon Local Dev fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Carbon Local Dev mean?
The game's server browser reads the tags Carbon Local Dev publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Carbon Local Dev?
To join by console, open it with F1 in Rust and enter client.connect 60.142.115.227:28015. Or press Launch Rust on this page, which connects you through Steam.