IKS[211 Devblog]
Offline 57.131.161.238:27015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 16 days 10 hours ago the server made the world it is on now.
Population
How busy is IKS[211 Devblog]?
Last seen 8 days 22 hours ago, IKS[211 Devblog] is offline at the moment.
How does IKS[211 Devblog] rank against other Rust servers?
Ranked #13,059 on seven-day player hours, IKS[211 Devblog] is in the top 59% of all ranked servers.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
The name IKS[211 Devblog] does not specify a gather rate. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must match the protocol; Steam handles the update.
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down just now; the last sighting was 8 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 October 2026.
Where is IKS[211 Devblog] located?
Nothing about a region comes from IKS[211 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 57.131.161.238:27015 is its address.
Tags
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
These Rust Heatmap lists include IKS[211 Devblog]: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): This server has 10 slots; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hb68d7370 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags IKS[211 Devblog] publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join IKS[211 Devblog]?
Enter client.connect 57.131.161.238:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.