R4R Oxide Dev 2
Offline 57.129.153.14:28019 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on R4R Oxide Dev 2?
Its rhythm cannot yet be told: too few of R4R Oxide Dev 2's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 43 days 1 hours ago.
Population
How busy is R4R Oxide Dev 2?
The last time R4R Oxide Dev 2 was seen was 42 days 4 hours ago, and it is offline now.
How does R4R Oxide Dev 2 rank against other Rust servers?
Ranked #15,506 on seven-day player hours, R4R Oxide Dev 2 is in the top 67% of all ranked servers.
Rules and settings
Which map does R4R Oxide Dev 2 run?
A procedural map, generated by the game, runs on R4R Oxide Dev 2.
What are the rules and settings on R4R Oxide Dev 2?
No gather rate appears in the name R4R Oxide Dev 2. The group limit is 32 players. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does R4R Oxide Dev 2 run?
The build on R4R Oxide Dev 2 is Rust network protocol 2633 and build 163794, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is R4R Oxide Dev 2 online, and how reliable is it?
Last seen 42 days 4 hours ago, R4R Oxide Dev 2 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is R4R Oxide Dev 2 located?
Nothing about a region comes from R4R Oxide Dev 2. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 57.129.153.14:28019.
Lists and filters
Which Rust Heatmap lists and filters include R4R Oxide Dev 2?
The Rust Heatmap lists that R4R Oxide Dev 2 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 50.
What do the server tags on R4R Oxide Dev 2 mean?
These are the tags R4R Oxide Dev 2 publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The slot count is 0; ts32 (Group limit): Teams cap at 32; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join R4R Oxide Dev 2?
To join by console, open it with F1 in Rust and enter client.connect 57.129.153.14:28019. Or press Launch Rust on this page, which connects you through Steam.