A Rust Server
Offline 57.128.229.173:25580 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:39 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 13:52 UTC4d ago | 2° | – | 3.1 days | 0 |
| Fri 16 Oct, 09:28 UTC13d ago | 5° | held half | 8.2 days | 1 |
| Sun 11 Oct, 12:37 UTC17d ago | 5° | held half | 4.9 days | 4 |
| Sat 10 Oct, 09:23 UTC19d ago | 12° | – | 1.1 days | 0 |
| Fri 9 Oct, 10:34 UTC20d ago | 12° | – | 1 days | 0 |
| Thu 8 Oct, 16:00 UTC20d ago | 12° | – | 0.8 days | 0 |
| Mon 5 Oct, 13:40 UTC23d ago | 1° | halved by day 1 | 3.1 days | 0 |
| Sun 4 Oct, 12:34 UTC24d ago | 2° | – | 1 days | 0 |
| Sun 4 Oct, 04:33 UTC25d ago | 2° | – | 0.3 days | 1 |
| Sun 27 Sep, 10:24 UTC32d ago | 6° | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Rust Server?
Its recent wipes drew an average peak of 4 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on A Rust Server?
No next wipe can be predicted: A Rust Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 44 hours ago.
Population
How busy is A Rust Server?
A Rust Server went quiet 3 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 2. Its busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.
How does A Rust Server rank against other Rust servers?
Player hours over seven days put A Rust Server at #5,556, in the top 25% of ranked servers.
Settings and rules
Which map does A Rust Server run?
A procedural map of size 4,300 with seed 1705331099, generated by the game, runs on A Rust Server. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on A Rust Server?
The name A Rust Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does A Rust Server run?
The build on A Rust Server is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A Rust Server online, and how reliable is it?
Last seen 3 hours ago, A Rust Server is offline right now. About 1 hours ago is when it last restarted, by its own uptime figure. It was up 25 of 168 hours across the last 7 full days, or 15% of the time. It first appears in Rust Heatmap records on 21 September 2026.
Where is A Rust Server located?
No region is published by A Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 57.128.229.173:25580 is its address.
Does A Rust Server run smoothly?
Average server fps over the last 48 hours was 236; it never dropped below 221. The world held as many as 102,873 entities, buildings and deployables included. Memory use reached 3,515 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include A Rust Server?
The Rust Heatmap lists that A Rust Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on A Rust Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags A Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join A Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 57.128.229.173:25580. Or press Launch Rust on this page, which connects you through Steam.