A Rust Server
Offline 57.128.229.173:25570 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 06:01 UTC1d ago | – | – | running | 1 |
| Mon 26 Oct, 09:55 UTC2d ago | 5° | – | 0.8 days | 1 |
| Fri 23 Oct, 16:12 UTC5d ago | 1° | – | 2.7 days | 0 |
| Sat 17 Oct, 14:01 UTC11d ago | 1° | halved by day 1 | 6.1 days | 1 |
| Wed 14 Oct, 13:54 UTC14d ago | 1° | – | 3 days | 0 |
| Mon 12 Oct, 11:48 UTC16d ago | 1° | halved by day 1 | 2.1 days | 0 |
| Sat 3 Oct, 15:41 UTC25d ago | 6° | halved by day 1 | 8.8 days | 1 |
| Sat 3 Oct, 08:00 UTC25d ago | 6° | – | 0.3 days | 0 |
| Fri 2 Oct, 19:38 UTC26d ago | 6° | – | 0.5 days | 0 |
| Thu 1 Oct, 19:44 UTC FW27d ago | 6° | – | 1 days | 0 |
| Sun 27 Sep, 10:00 UTC31d ago | 1° | held half | 4.4 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Rust Server?
Its recent wipes drew an average peak of 2 players. 5 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on A Rust Server?
Wipes come at irregular times on A Rust Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 2 days 19 hours ago the server made the world it is on now.
Population
How busy is A Rust Server?
Last seen 38 hours ago, A Rust Server is offline at the moment. The average across the last seven days is 2 players; the peak reached 5. Look at 13:00 UTC for the last 48 hours: that hour averaged 2 players.
How does A Rust Server rank against other Rust servers?
Player hours over seven days put A Rust Server at #4,732, in the top 21% of ranked servers.
Rules and settings
Which map does A Rust Server run?
The map on A Rust Server is procedural, size 6,000 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on A Rust Server?
The name A Rust Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does A Rust Server run?
The build on A Rust Server is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is A Rust Server online, and how reliable is it?
Last seen 38 hours ago, A Rust Server is offline right now. About 50 minutes ago is when it last restarted, by its own uptime figure. It was up 25 of 168 hours across the last 7 full days, or 15% of the time. It first appears in Rust Heatmap records on 26 September 2026.
Where is A Rust Server located?
A region is not published for A Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 57.128.229.173:25570 is its address.
Does A Rust Server run smoothly?
It averaged 224 server fps over the last 48 hours, with a low of 224. Entities peaked at 197,793, counting buildings, deployables and all the rest of the world. The highest memory use was 3,223 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include A Rust Server?
These Rust Heatmap lists include A Rust Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on A Rust Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags A Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join A Rust Server?
Press F1 in Rust to open the console, then enter client.connect 57.128.229.173:25570. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.