Testing
Offline 57.128.22.77:25612 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 00:24 UTC35d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Testing?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Testing?
Its rhythm cannot yet be told: too few of Testing's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 35 days 2 hours ago the server made the world it is on now.
Population
How busy is Testing?
The last time Testing was seen was 34 days 20 hours ago, and it is offline now.
How does Testing rank against other Rust servers?
Ranked #15,621 on seven-day player hours, Testing is in the top 71% of all ranked servers.
Rules and settings
Which map does Testing run?
The map on Testing is procedural, size 3,000 with seed 672589003, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Testing?
A gather rate is not given in the name Testing. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Testing run?
Rust network protocol 2633 and build 165217 is the build Testing runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing online, and how reliable is it?
Offline at the moment: Testing was last seen 34 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 23 September 2026.
Where is Testing located?
Nothing about a region comes from Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 57.128.22.77:25612.
Lists and filters
Which Rust Heatmap lists and filters include Testing?
The Rust Heatmap lists that Testing fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing mean?
The game's server browser reads the tags Testing publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testing?
Press F1 in Rust to open the console, then enter client.connect 57.128.22.77:25612. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.