My Dev Test Server
Offline 54.37.85.181:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on My Dev Test Server?
My Dev Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 3 hours ago.
Player counts
How busy is My Dev Test Server?
My Dev Test Server went quiet 8 days 2 hours ago and is offline right now.
How does My Dev Test Server rank against other Rust servers?
Ranked #14,650 on seven-day player hours, My Dev Test Server is in the top 67% of all ranked servers.
Settings and rules
Which map does My Dev Test Server run?
A procedural map of size 4,300 with seed 1227404764, generated by the game, runs on My Dev Test Server. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on My Dev Test Server?
The name My Dev Test Server does not specify a gather rate. The group limit is 12 players. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does My Dev Test Server run?
The build on My Dev Test Server is Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is My Dev Test Server online, and how reliable is it?
My Dev Test Server is down just now; the last sighting was 8 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 20 October 2026.
Where is My Dev Test Server located?
Nothing about a region comes from My Dev Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 54.37.85.181:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include My Dev Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that My Dev Test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on My Dev Test Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts12 (Group limit): Teams cap at 12; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags My Dev Test Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join My Dev Test Server?
Press F1 in Rust to open the console, then enter client.connect 54.37.85.181:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.