4Netplayers Rust Server
Online 54.37.245.171:22000 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 4Netplayers Rust Server?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its peak 24 hours in.
What is the wipe schedule on 4Netplayers Rust Server?
Once a month, with the force wipe, 4Netplayers Rust Server wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 12 hours ago.
Population
How busy is 4Netplayers Rust Server?
Of 10 slots on 4Netplayers Rust Server, 0 are in use right now. Averaged over the past week: 0 players, peaking at 3. Look at 19:00 UTC for the last 48 hours: that hour averaged 0 players.
How does 4Netplayers Rust Server rank against other Rust servers?
Ranked #6,764 on seven-day player hours, 4Netplayers Rust Server is in the top 30% of all ranked servers.
Map and rules
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, size 4,000 with seed 1234567890, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on 4Netplayers Rust Server?
A gather rate is not given in the name 4Netplayers Rust Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2635 and build 168909 is the build 4Netplayers Rust Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Rust Server online, and how reliable is it?
Right now 4Netplayers Rust Server shows as online. Its reported uptime dates the last restart to about 46 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is 4Netplayers Rust Server located?
A region is not published for 4Netplayers Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 54.37.245.171:22000 is its address.
Does 4Netplayers Rust Server run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 91,452 entities, buildings and deployables included. Memory use reached 3,032 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Rust Server?
The Rust Heatmap lists that 4Netplayers Rust Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on 4Netplayers Rust Server mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags 4Netplayers Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join 4Netplayers Rust Server?
Enter client.connect 54.37.245.171:22000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.