TraderEvents Test
Offline 52.14.104.140:28515 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TraderEvents Test?
Its rhythm cannot yet be told: too few of TraderEvents Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 13 hours ago the server made the world it is on now.
Population
How busy is TraderEvents Test?
TraderEvents Test went quiet 26 days 11 hours ago and is offline right now.
How does TraderEvents Test rank against other Rust servers?
Ranked #15,948 on seven-day player hours, TraderEvents Test is in the top 70% of all ranked servers.
Rules and settings
Which map does TraderEvents Test run?
TraderEvents Test runs a procedural map, which the game generates.
What are the rules and settings on TraderEvents Test?
No gather rate appears in the name TraderEvents Test. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TraderEvents Test run?
The build on TraderEvents Test is Rust network protocol 2634 and build 166494, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TraderEvents Test online, and how reliable is it?
Last seen 26 days 11 hours ago, TraderEvents Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 1 October 2026.
Where is TraderEvents Test located?
No region is published by TraderEvents Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 52.14.104.140:28515 is its address.
Tags
Which Rust Heatmap lists and filters include TraderEvents Test?
The Rust Heatmap lists that TraderEvents Test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TraderEvents Test mean?
The game's server browser reads the tags TraderEvents Test publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TraderEvents Test?
To join by console, open it with F1 in Rust and enter client.connect 52.14.104.140:28515. Or press Launch Rust on this page, which connects you through Steam.