NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC19d ago | 0° | – | running | 0 |
| Sat 19 Sep, 17:27 UTC40d ago | 0° | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 12 hours ago the server made the world it is on now.
Player counts
How busy is NON-PRODUCTION Pocket Mines Feasibility?
Of 2 slots on NON-PRODUCTION Pocket Mines Feasibility, 0 are in use right now. Averaged over the past week: 0 players.
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
Player hours over seven days put NON-PRODUCTION Pocket Mines Feasibility at #15,269, in the top 69% of ranked servers.
Rules and settings
Which map does NON-PRODUCTION Pocket Mines Feasibility run?
The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000 with seed 20260808, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name NON-PRODUCTION Pocket Mines Feasibility. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?
Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. Steam updates your game for you, and the protocol has to match for you to join.
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
Online now: NON-PRODUCTION Pocket Mines Feasibility. About 19 days 11 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is NON-PRODUCTION Pocket Mines Feasibility located?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.91.74.194:25570.
Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?
Average server fps over the last 48 hours was 236; it never dropped below 229. Buildings, deployables and the rest of the world came to as much as 14,156 entities. Memory use reached 3,113 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
Modded Rust servers, by live population are the Rust Heatmap lists that NON-PRODUCTION Pocket Mines Feasibility fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
The game's server browser reads the tags NON-PRODUCTION Pocket Mines Feasibility publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.