Rust HeatmapInfrared · players
IR live Players48,848 Servers11,674 Warm3,024 Fresh wipes · 3h101 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 9m ago

moddedcarbon
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 03:00flare: a wipe in that hourFri 01:00
0
7-day average
peak –
#15,269
rank
top 69%
19d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Li3Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC19d ago 0 – running 0
Sat 19 Sep, 17:27 UTC40d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
13 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
35 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
4 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
21 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
123 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 12 hours ago the server made the world it is on now.

Player counts

How busy is NON-PRODUCTION Pocket Mines Feasibility?

Of 2 slots on NON-PRODUCTION Pocket Mines Feasibility, 0 are in use right now. Averaged over the past week: 0 players.

How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?

Player hours over seven days put NON-PRODUCTION Pocket Mines Feasibility at #15,269, in the top 69% of ranked servers.

Rules and settings

Which map does NON-PRODUCTION Pocket Mines Feasibility run?

The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000 with seed 20260808, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?

No gather rate appears in the name NON-PRODUCTION Pocket Mines Feasibility. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?

Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. Steam updates your game for you, and the protocol has to match for you to join.

Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?

Online now: NON-PRODUCTION Pocket Mines Feasibility. About 19 days 11 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is NON-PRODUCTION Pocket Mines Feasibility located?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.91.74.194:25570.

Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?

Average server fps over the last 48 hours was 236; it never dropped below 229. Buildings, deployables and the rest of the world came to as much as 14,156 entities. Memory use reached 3,113 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include NON-PRODUCTION Pocket Mines Feasibility?

Modded Rust servers, by live population are the Rust Heatmap lists that NON-PRODUCTION Pocket Mines Feasibility fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

The game's server browser reads the tags NON-PRODUCTION Pocket Mines Feasibility publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp2
Max players The slot count is 2.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.