Oxide Dev
Online 51.91.242.62:28115 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 05:44 UTC17d ago | 1° | – | running | 0 |
| Sun 11 Oct, 22:33 UTC17d ago | 1° | – | 0.3 days | 0 |
| Sun 11 Oct, 11:59 UTC18d ago | 1° | – | 0.4 days | 0 |
| Sun 11 Oct, 05:47 UTC18d ago | 1° | – | 0.3 days | 0 |
| Fri 2 Oct, 07:35 UTC27d ago | 1° | halved by day 4 | 8.9 days | 0 |
| Mon 28 Sep, 07:06 UTC31d ago | 1° | halved by day 3 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Oxide Dev?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 3.5 it was below half in the wipes that did not hold.
What is the wipe schedule on Oxide Dev?
There is no next wipe to predict on Oxide Dev, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 17 days 10 hours ago.
Population
How busy is Oxide Dev?
Oxide Dev currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.
How does Oxide Dev rank against other Rust servers?
Ranked #15,341 on seven-day player hours, Oxide Dev is in the top 69% of all ranked servers.
Map and rules
What are the rules and settings on Oxide Dev?
The name Oxide Dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Oxide Dev run?
Rust network protocol 2634 and build 167398 on Linux is what Oxide Dev runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Oxide Dev online, and how reliable is it?
Online now: Oxide Dev. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 16 September 2026.
Where is Oxide Dev located?
No region is published by Oxide Dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 51.91.242.62:28115.
Tags
Which Rust Heatmap lists and filters include Oxide Dev?
The Rust Heatmap lists that Oxide Dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Oxide Dev mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Oxide Dev publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Oxide Dev?
Press F1 in Rust to open the console, then enter client.connect 51.91.242.62:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.