Dev-The Walking Life
Offline 51.91.234.88:21650 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC21d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Dev-The Walking Life?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Dev-The Walking Life?
Dev-The Walking Life has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 17 hours ago.
Player counts
How busy is Dev-The Walking Life?
The last time Dev-The Walking Life was seen was 2 days 6 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does Dev-The Walking Life rank against other Rust servers?
Ranked #15,335 on seven-day player hours, Dev-The Walking Life is in the top 69% of all ranked servers.
Rules and settings
Which map does Dev-The Walking Life run?
The map on Dev-The Walking Life is procedural, size 6,000 with seed 395335856, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Dev-The Walking Life?
The name Dev-The Walking Life does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Dev-The Walking Life run?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Dev-The Walking Life online, and how reliable is it?
Offline at the moment: Dev-The Walking Life was last seen 2 days 6 hours ago. 124 of 168 hours up over the last 7 full days, which is 74%. It first appears in Rust Heatmap records on 2 October 2026.
Where is Dev-The Walking Life located?
No region is published by Dev-The Walking Life. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.91.234.88:21650.
Lists and filters
Which Rust Heatmap lists and filters include Dev-The Walking Life?
The Rust Heatmap lists that Dev-The Walking Life fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Dev-The Walking Life mean?
These are the tags Dev-The Walking Life publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Dev-The Walking Life?
Press F1 in Rust to open the console, then enter client.connect 51.91.234.88:21650. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.