4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 4Netplayers.The.special.forces?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 10 hours ago the server made the world it is on now.
Player counts
How busy is 4Netplayers.The.special.forces?
Last seen 2 days 9 hours ago, 4Netplayers.The.special.forces is offline at the moment. Averaged over the past week: 0 players.
How does 4Netplayers.The.special.forces rank against other Rust servers?
The top 69% of ranked servers includes 4Netplayers.The.special.forces, at #15,404 for player hours over the last seven days. Ranked against other quad servers, it comes in at #625.
Rules and settings
Which map does 4Netplayers.The.special.forces run?
The map on 4Netplayers.The.special.forces is procedural, size 4,500 with seed 1382625960, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 4Netplayers.The.special.forces?
A gather rate is not given in the name 4Netplayers.The.special.forces. A group can have at most 4 players (quad). The server runs softcore, A more forgiving Facepunch mode, keeping part of your loot. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does 4Netplayers.The.special.forces run?
The build on 4Netplayers.The.special.forces is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers.The.special.forces online, and how reliable is it?
4Netplayers.The.special.forces is down just now; the last sighting was 2 days 9 hours ago. It was up 133 of 168 hours across the last 7 full days, or 79% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is 4Netplayers.The.special.forces located?
A region is not published for 4Netplayers.The.special.forces. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 51.89.152.8:32600 is its address.
Tags
Which Rust Heatmap lists and filters include 4Netplayers.The.special.forces?
These Rust Heatmap lists include 4Netplayers.The.special.forces: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks brings it up.
What do the server tags on 4Netplayers.The.special.forces mean?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp10 (Max players): Slot count: 10; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags 4Netplayers.The.special.forces publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join 4Netplayers.The.special.forces?
Enter client.connect 51.89.152.8:32600 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.