Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rusty Zombie 4Netplayers?
Its rhythm cannot yet be told: too few of Rusty Zombie 4Netplayers's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 55 days 11 hours ago.
Population
How busy is Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers went quiet 41 days 7 hours ago and is offline right now.
How does Rusty Zombie 4Netplayers rank against other Rust servers?
Ranked #15,478 on seven-day player hours, Rusty Zombie 4Netplayers is in the top 70% of all ranked servers. The quad group puts it at #616.
Rules and settings
Which map does Rusty Zombie 4Netplayers run?
A procedural map of size 4,500 with seed 526772873, generated by the game, runs on Rusty Zombie 4Netplayers. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Rusty Zombie 4Netplayers?
A gather rate is not given in the name Rusty Zombie 4Netplayers. 4 players is the maximum group size (quad). The server runs softcore, Facepunch's softer mode: you keep some of what you had. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Rusty Zombie 4Netplayers run?
The build on Rusty Zombie 4Netplayers is Rust network protocol 2633 and build 164530, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Rusty Zombie 4Netplayers online, and how reliable is it?
Rusty Zombie 4Netplayers is down just now; the last sighting was 41 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Rusty Zombie 4Netplayers located?
A region is not published for Rusty Zombie 4Netplayers. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.83.238.216:29200.
Lists and filters
Which Rust Heatmap lists and filters include Rusty Zombie 4Netplayers?
These Rust Heatmap lists include Rusty Zombie 4Netplayers: Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rusty Zombie 4Netplayers mean?
These are the tags Rusty Zombie 4Netplayers publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): This server has 10 slots; ts4 (Group limit): A team holds no more than 4; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^s (Softcore): Softcore mode from Facepunch: on death you keep part of your inventory; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rusty Zombie 4Netplayers?
Enter client.connect 51.83.238.216:29200 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.