Project Fallout Vanilla | No Team Limit | Weekly Wipes
Online 51.81.49.81:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 22:07 UTC5h ago | – | – | running | 0 |
| Thu 22 Oct, 22:08 UTC7d ago | 0° | – | 7 days | 0 |
| Tue 20 Oct, 16:22 UTC9d ago | 0° | – | 2.2 days | 0 |
| Sun 11 Oct, 16:41 UTC18d ago | 1° | halved by day 1 | 9 days | 1 |
| Sat 10 Oct, 19:51 UTC19d ago | 1° | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC38d ago | 0° | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC39d ago | 0° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
No next wipe can be predicted: Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 hours ago.
Player counts
How busy is Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The current population of Project Fallout Vanilla | No Team Limit | Weekly Wipes is 0, against 125 slots. Averaged over the past week: 0 players.
How does Project Fallout Vanilla | No Team Limit | Weekly Wipes rank against other Rust servers?
Ranked #15,264 on seven-day player hours, Project Fallout Vanilla | No Team Limit | Weekly Wipes is in the top 69% of all ranked servers.
Settings and rules
Which map does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?
The game generates the procedural map on Project Fallout Vanilla | No Team Limit | Weekly Wipes.
What are the rules and settings on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The name Project Fallout Vanilla | No Team Limit | Weekly Wipes does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?
The build on Project Fallout Vanilla | No Team Limit | Weekly Wipes is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Project Fallout Vanilla | No Team Limit | Weekly Wipes online, and how reliable is it?
Online now: Project Fallout Vanilla | No Team Limit | Weekly Wipes. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 19 September 2026.
Where is Project Fallout Vanilla | No Team Limit | Weekly Wipes located?
A region is not published for Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 51.81.49.81:28015.
Lists and filters
Which Rust Heatmap lists and filters include Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Modded Rust servers, by live population are the Rust Heatmap lists that Project Fallout Vanilla | No Team Limit | Weekly Wipes fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?
The game's server browser reads the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes: gmrust (Game mode): Survival in the standard Rust form; mp125 (Max players): This server has 125 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Press F1 in Rust to open the console, then enter client.connect 51.81.49.81:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.