Rust HeatmapInfrared · players
IR live Players78,222 Servers11,801 Warm3,772 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 12° now Linear · 0–100° · slots

PUBLIC

Offline 51.81.48.22:28044 checked 3h ago

modded
Sp1 · players now 12/ 100
12% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 12°
Mon 21:00flare: a wipe in that hourWed 17:00
1
7-day average
peak 23
#3,649
rank
top 16%
4h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 3h ago

Li2Players

AveragePeakWipe
0510152021:0006:0015:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
05010015020021:0006:0015:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
20
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:09 UTC4h ago – – running 0
Thu 22 Oct, 03:24 UTC6d ago 20 halved by day 1 6.5 days 2
Wed 21 Oct, 18:57 UTC7d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC13d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
132 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
117 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
33 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on PUBLIC?

The average peak across its recent wipes is 20 players. 11 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on PUBLIC?

No next wipe can be predicted: PUBLIC wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 hours ago the server made the world it is on now.

Player counts

How busy is PUBLIC?

The last time PUBLIC was seen was 3 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 23. Its busiest point in the last 48 hours was 17:00 UTC, averaging 12 players.

How does PUBLIC rank against other Rust servers?

Ranked #3,649 on seven-day player hours, PUBLIC is in the top 16% of all ranked servers.

Settings and rules

Which map does PUBLIC run?

A procedural map of size 5,000 with seed 1228719711, generated by the game, runs on PUBLIC. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.

What are the rules and settings on PUBLIC?

A gather rate is not given in the name PUBLIC. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does PUBLIC run?

The build on PUBLIC is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is PUBLIC online, and how reliable is it?

Offline at the moment: PUBLIC was last seen 3 hours ago. The uptime it reports puts the last restart at about 6 days 12 hours ago. 149 of 168 hours up over the last 7 full days, which is 89%. The first record of it on Rust Heatmap is 14 October 2026.

Where is PUBLIC located?

Nothing about a region comes from PUBLIC. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 51.81.48.22:28044.

Does PUBLIC run smoothly?

The last 48 hours brought an average of 128 server fps and a floor of 68. The world held as many as 1,058,128 entities, buildings and deployables included. Memory use reached 5,868 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include PUBLIC?

The Rust Heatmap lists that PUBLIC fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

What do the server tags on PUBLIC mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags PUBLIC publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join PUBLIC?

To join by console, open it with F1 in Rust and enter client.connect 51.81.48.22:28044. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.