PUBLIC
Offline 51.81.48.22:28044 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:09 UTC4h ago | – | – | running | 0 |
| Thu 22 Oct, 03:24 UTC6d ago | 20° | halved by day 1 | 6.5 days | 2 |
| Wed 21 Oct, 18:57 UTC7d ago | 23° | – | 0.4 days | 0 |
| Thu 15 Oct, 01:48 UTC13d ago | 18° | halved by day 1 | 6.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on PUBLIC?
The average peak across its recent wipes is 20 players. 11 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on PUBLIC?
No next wipe can be predicted: PUBLIC wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 hours ago the server made the world it is on now.
Player counts
How busy is PUBLIC?
The last time PUBLIC was seen was 3 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 23. Its busiest point in the last 48 hours was 17:00 UTC, averaging 12 players.
How does PUBLIC rank against other Rust servers?
Ranked #3,649 on seven-day player hours, PUBLIC is in the top 16% of all ranked servers.
Settings and rules
Which map does PUBLIC run?
A procedural map of size 5,000 with seed 1228719711, generated by the game, runs on PUBLIC. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on PUBLIC?
A gather rate is not given in the name PUBLIC. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does PUBLIC run?
The build on PUBLIC is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is PUBLIC online, and how reliable is it?
Offline at the moment: PUBLIC was last seen 3 hours ago. The uptime it reports puts the last restart at about 6 days 12 hours ago. 149 of 168 hours up over the last 7 full days, which is 89%. The first record of it on Rust Heatmap is 14 October 2026.
Where is PUBLIC located?
Nothing about a region comes from PUBLIC. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 51.81.48.22:28044.
Does PUBLIC run smoothly?
The last 48 hours brought an average of 128 server fps and a floor of 68. The world held as many as 1,058,128 entities, buildings and deployables included. Memory use reached 5,868 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include PUBLIC?
The Rust Heatmap lists that PUBLIC fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
What do the server tags on PUBLIC mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags PUBLIC publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join PUBLIC?
To join by console, open it with F1 in Rust and enter client.connect 51.81.48.22:28044. Or press Launch Rust on this page, which connects you through Steam.