A Shockbyte Rust Server
Online 51.81.179.39:27196 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 22:12 UTC20d ago | 1° | – | running | 0 |
| Tue 29 Sep, 23:18 UTC29d ago | 1° | halved by day 2 | 9 days | 0 |
| Sun 27 Sep, 19:31 UTC31d ago | 2° | held half | 2.2 days | 0 |
| Sat 19 Sep, 06:17 UTC40d ago | 2° | halved by day 2 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Shockbyte Rust Server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
No next wipe can be predicted: A Shockbyte Rust Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 20 days 19 hours ago.
Player counts
How busy is A Shockbyte Rust Server?
The current population of A Shockbyte Rust Server is 0, against 10 slots. A seven-day average of 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,327, in the top 69% of ranked servers.
Rules and settings
Which map does A Shockbyte Rust Server run?
A procedural map of size 3,000 with seed 50000, generated by the game, runs on A Shockbyte Rust Server. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name A Shockbyte Rust Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does A Shockbyte Rust Server run?
The build on A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is A Shockbyte Rust Server online, and how reliable is it?
Online now: A Shockbyte Rust Server. Its reported uptime dates the last restart to about 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 19 September 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 51.81.179.39:27196 is its address.
Does A Shockbyte Rust Server run smoothly?
It averaged 120 server fps over the last 48 hours, with a low of 111. The world held as many as 48,933 entities, buildings and deployables included. Memory use reached 3,635 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
These Rust Heatmap lists include A Shockbyte Rust Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join A Shockbyte Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 51.81.179.39:27196. Or press Launch Rust on this page, which connects you through Steam.