A Shockbyte Rust Server
Offline 51.81.179.105:29188 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:59 UTC16d ago | 2° | – | running | 0 |
| Mon 12 Oct, 03:55 UTC17d ago | 2° | – | 0.7 days | 0 |
| Wed 7 Oct, 02:46 UTC22d ago | 1° | halved by day 4 | 5 days | 0 |
| Tue 6 Oct, 17:19 UTC22d ago | 1° | – | 0.4 days | 0 |
| Mon 5 Oct, 04:50 UTC24d ago | 1° | – | 1.5 days | 0 |
| Fri 2 Oct, 04:42 UTC27d ago | 1° | halved by day 1 | 3 days | 0 |
| Thu 1 Oct, 20:08 UTC FW27d ago | 1° | – | 0.4 days | 0 |
| Wed 30 Sep, 00:31 UTC29d ago | 1° | – | 1.8 days | 0 |
| Tue 29 Sep, 18:14 UTC29d ago | 1° | – | 0.3 days | 0 |
| Sat 26 Sep, 02:55 UTC33d ago | 1° | halved by day 2 | 3.6 days | 0 |
| Wed 23 Sep, 03:39 UTC36d ago | 1° | held half | 3 days | 0 |
| Sat 19 Sep, 15:29 UTC40d ago | 1° | halved by day 1 | 3.5 days | 0 |
| Sat 19 Sep, 04:30 UTC40d ago | 1° | – | 0.5 days | 0 |
| Wed 16 Sep, 04:35 UTC43d ago | 1° | halved by day 1 | 3 days | 0 |
| Mon 14 Sep, 05:10 UTC45d ago | 1° | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Shockbyte Rust Server?
The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.
What is the wipe schedule on A Shockbyte Rust Server?
There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 19 hours ago.
Population
How busy is A Shockbyte Rust Server?
The last time A Shockbyte Rust Server was seen was 16 days 11 hours ago, and it is offline now.
How does A Shockbyte Rust Server rank against other Rust servers?
Ranked #15,405 on seven-day player hours, A Shockbyte Rust Server is in the top 71% of all ranked servers.
Rules and settings
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, size 1,500 with seed 50000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on A Shockbyte Rust Server?
A gather rate is not given in the name A Shockbyte Rust Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does A Shockbyte Rust Server run?
The build on A Shockbyte Rust Server is Rust network protocol 2634 and build 167584, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A Shockbyte Rust Server online, and how reliable is it?
Last seen 16 days 11 hours ago, A Shockbyte Rust Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is A Shockbyte Rust Server located?
A region is not published for A Shockbyte Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 51.81.179.105:29188.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that A Shockbyte Rust Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): This build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join A Shockbyte Rust Server?
Enter client.connect 51.81.179.105:29188 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.