A Shockbyte Rust Server
Online 51.81.176.73:25516 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:00 UTC31m ago | – | – | running | 0 |
| Wed 21 Oct, 17:02 UTC7d ago | 1° | – | – | 0 |
| Wed 21 Oct, 02:22 UTC8d ago | 1° | – | 0.6 days | 0 |
| Mon 19 Oct, 02:02 UTC10d ago | 1° | held half | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Shockbyte Rust Server?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on A Shockbyte Rust Server?
Wipes come at irregular times on A Shockbyte Rust Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 7 days 9 hours ago.
Player counts
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server currently has 1 of its 40 slots filled. A seven-day average of 0 players, with a peak of 1.
How does A Shockbyte Rust Server rank against other Rust servers?
Ranked #5,840 on seven-day player hours, A Shockbyte Rust Server is in the top 26% of all ranked servers.
Settings and rules
Which map does A Shockbyte Rust Server run?
A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 is the build A Shockbyte Rust Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is A Shockbyte Rust Server online, and how reliable is it?
Online now: A Shockbyte Rust Server. The uptime it reports puts the last restart at about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 19 October 2026.
Where is A Shockbyte Rust Server located?
Nothing about a region comes from A Shockbyte Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 51.81.176.73:25516 is its address.
Does A Shockbyte Rust Server run smoothly?
Average server fps over the last 48 hours was 226; it never dropped below 167. Buildings, deployables and the rest of the world came to as much as 48,858 entities. At its peak it held 3,206 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
The Rust Heatmap lists that A Shockbyte Rust Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on A Shockbyte Rust Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags A Shockbyte Rust Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join A Shockbyte Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 51.81.176.73:25516. Or press Launch Rust on this page, which connects you through Steam.