[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Drawn from the force wipe, the next wipe on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 9 days 20 hours ago. Its tags state a wipe each month.
Player counts
How busy is [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Of 100 slots on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, 0 are in use right now. Averaged over the past week: 0 players.
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?
On player hours over the last seven days, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #15,369 globally (top 70%) and #1,552 in North America.
Settings and rules
Which map does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs a procedural map of size 4,500 with seed 94560357, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The name [SEA]128Hz|phrinj|PVP/RP|Vanilla+ does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
Rust network protocol 2635 and build 168909 is the build [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ online, and how reliable is it?
The server is up at the moment: [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is online. The uptime it reports puts the last restart at about 22 hours ago. 20 of 24 hours up in the last 1 full day, which is 83%. Rust Heatmap has had it on record since 25 October 2026.
Where is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ located?
Its region code is us2, and [SEA]128Hz|phrinj|PVP/RP|Vanilla+ lists itself in North America with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 51.81.167.73:28015 is its address.
Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run smoothly?
Average server fps over the last 48 hours was 986; it never dropped below 944. The world held as many as 133,236 entities, buildings and deployables included. The highest memory use was 3,938 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that [SEA]128Hz|phrinj|PVP/RP|Vanilla+ fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?
The game's server browser reads the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus2 (Region code): The region code for this server is us2; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No other server we track uses the phrinj.com hostname that [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes.
Connect
How do I join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Press F1 in Rust to open the console, then enter client.connect 51.81.167.73:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
