[SEA] Malaysian Rust Community
Online EA 51.79.181.190:10000 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers, top 56% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Friday 30 October, 15:32 UTC, in 20h. Every 7 days 1 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:03 UTC6d ago | 7° | – | running | 0 |
| Fri 16 Oct, 14:54 UTC13d ago | 5° | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:25 UTC20d ago | 6° | halved by day 2 | 7.1 days | 0 |
| Thu 1 Oct, 23:22 UTC FW27d ago | 3° | halved by day 2 | 7.6 days | 1 |
| Sat 26 Sep, 12:57 UTC33d ago | 4° | held half | 5.4 days | 0 |
| Sun 20 Sep, 04:45 UTC39d ago | 4° | held half | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [SEA] Malaysian Rust Community?
Its recent wipes drew an average peak of 6 players. The crowd on the latest wipe reached its peak 25 hours in. Above half the peak until the next wipe: that held in 40% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on [SEA] Malaysian Rust Community?
Wipes have come about every 7 days on [SEA] Malaysian Rust Community of late. Due on Friday 30 October at 15:32 UTC: the next wipe. The world in play now was made 6 days 4 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is [SEA] Malaysian Rust Community?
The current population of [SEA] Malaysian Rust Community is 0, against 50 slots. A seven-day average of 1 players, with a peak of 7. Its busiest point in the last 48 hours was 14:00 UTC, averaging 3 players.
How does [SEA] Malaysian Rust Community rank against other Rust servers?
Seven-day player hours place [SEA] Malaysian Rust Community at #3,413, in the top 15% of ranked servers; within Asia it is #299.
Rules and settings
Which map does [SEA] Malaysian Rust Community run?
A procedural map of size 4,050 with seed 2147483647, generated by the game, runs on [SEA] Malaysian Rust Community. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [SEA] Malaysian Rust Community?
No gather rate appears in the name [SEA] Malaysian Rust Community. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [SEA] Malaysian Rust Community run?
The build on [SEA] Malaysian Rust Community is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [SEA] Malaysian Rust Community online, and how reliable is it?
Online now: [SEA] Malaysian Rust Community. The uptime it reports puts the last restart at about 6 days 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [SEA] Malaysian Rust Community located?
The EA tag is how [SEA] Malaysian Rust Community lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 51.79.181.190:10000.
Does [SEA] Malaysian Rust Community run smoothly?
It averaged 190 server fps over the last 48 hours, with a low of 144. Entities peaked at 102,175, counting buildings, deployables and all the rest of the world. The highest memory use was 4,609 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [SEA] Malaysian Rust Community?
Best Rust community servers are the Rust Heatmap lists that [SEA] Malaysian Rust Community fits. Filtering the list by Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week brings it up.
What do the server tags on [SEA] Malaysian Rust Community mean?
The game's server browser reads the tags [SEA] Malaysian Rust Community publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); EA (East Asia): The server browser lists it under East Asia. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [SEA] Malaysian Rust Community?
To join by console, open it with F1 in Rust and enter client.connect 51.79.181.190:10000. Or press Launch Rust on this page, which connects you through Steam.