Rust HeatmapInfrared · players
IR live Players61,329 Servers11,721 Warm3,285 Fresh wipes · 3h177 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 11m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 01:00flare: a wipe in that hourThu 23:00
0
7-day average
peak 2
#6,443
rank
top 29%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeakWipe
00.250.50.75101:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
01020304001:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC1d ago – – running 0
Tue 27 Oct, 23:37 UTC2d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
207 / 215

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on NBA67 - 4Netplayers?

Its rhythm cannot yet be told: too few of NBA67 - 4Netplayers's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 29 hours ago.

Population

How busy is NBA67 - 4Netplayers?

Of 10 slots on NBA67 - 4Netplayers, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

How does NBA67 - 4Netplayers rank against other Rust servers?

Player hours over seven days put NBA67 - 4Netplayers at #6,443, in the top 29% of ranked servers.

Settings and rules

Which map does NBA67 - 4Netplayers run?

NBA67 - 4Netplayers runs a procedural map of size 3,000 with seed 13698755, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on NBA67 - 4Netplayers?

A gather rate is not given in the name NBA67 - 4Netplayers. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does NBA67 - 4Netplayers run?

Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. To join, your game must match the protocol; Steam handles the update.

Is NBA67 - 4Netplayers online, and how reliable is it?

Right now NBA67 - 4Netplayers shows as online. About 15 hours ago is when it last restarted, by its own uptime figure. It was up 91 of 120 hours across the last 5 full days, or 76% of the time. The first record of it on Rust Heatmap is 24 October 2026.

Where is NBA67 - 4Netplayers located?

No region is published by NBA67 - 4Netplayers. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 51.77.128.156:20300 is its address.

Does NBA67 - 4Netplayers run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 119,388 entities, buildings and deployables included. The highest memory use was 3,318 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include NBA67 - 4Netplayers?

The Rust Heatmap lists that NBA67 - 4Netplayers fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.

What do the server tags on NBA67 - 4Netplayers mean?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags NBA67 - 4Netplayers publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join NBA67 - 4Netplayers?

To join by console, open it with F1 in Rust and enter client.connect 51.77.128.156:20300. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players This server has 10 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.