NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC2d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on NBA67 - 4Netplayers?
Its rhythm cannot yet be told: too few of NBA67 - 4Netplayers's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 29 hours ago.
Population
How busy is NBA67 - 4Netplayers?
Of 10 slots on NBA67 - 4Netplayers, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
How does NBA67 - 4Netplayers rank against other Rust servers?
Player hours over seven days put NBA67 - 4Netplayers at #6,443, in the top 29% of ranked servers.
Settings and rules
Which map does NBA67 - 4Netplayers run?
NBA67 - 4Netplayers runs a procedural map of size 3,000 with seed 13698755, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on NBA67 - 4Netplayers?
A gather rate is not given in the name NBA67 - 4Netplayers. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does NBA67 - 4Netplayers run?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. To join, your game must match the protocol; Steam handles the update.
Is NBA67 - 4Netplayers online, and how reliable is it?
Right now NBA67 - 4Netplayers shows as online. About 15 hours ago is when it last restarted, by its own uptime figure. It was up 91 of 120 hours across the last 5 full days, or 76% of the time. The first record of it on Rust Heatmap is 24 October 2026.
Where is NBA67 - 4Netplayers located?
No region is published by NBA67 - 4Netplayers. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 51.77.128.156:20300 is its address.
Does NBA67 - 4Netplayers run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 119,388 entities, buildings and deployables included. The highest memory use was 3,318 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include NBA67 - 4Netplayers?
The Rust Heatmap lists that NBA67 - 4Netplayers fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on NBA67 - 4Netplayers mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags NBA67 - 4Netplayers publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join NBA67 - 4Netplayers?
To join by console, open it with F1 in Rust and enter client.connect 51.77.128.156:20300. Or press Launch Rust on this page, which connects you through Steam.