Dev-The Walking Life
Offline 51.68.66.53:23127 checked 11h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Dev-The Walking Life?
The record of Dev-The Walking Life's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 21 days 17 hours ago the server made the world it is on now.
Player counts
How busy is Dev-The Walking Life?
Dev-The Walking Life went quiet 11 hours ago and is offline right now. A seven-day average of 0 players.
How does Dev-The Walking Life rank against other Rust servers?
Player hours over seven days put Dev-The Walking Life at #15,335, in the top 69% of ranked servers.
Map and rules
Which map does Dev-The Walking Life run?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Dev-The Walking Life?
The name Dev-The Walking Life does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Dev-The Walking Life run?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Dev-The Walking Life online, and how reliable is it?
Last seen 11 hours ago, Dev-The Walking Life is offline right now. About 5 hours ago is when it last restarted, by its own uptime figure. It was up 22 of 24 hours in the last 1 full day, or 92% of the time. The first record of it on Rust Heatmap is 27 October 2026.
Where is Dev-The Walking Life located?
A region is not published for Dev-The Walking Life. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 51.68.66.53:23127 is its address.
Does Dev-The Walking Life run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. Entities peaked at 217,536, counting buildings, deployables and all the rest of the world. At its peak it held 4,490 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Dev-The Walking Life?
These Rust Heatmap lists include Dev-The Walking Life: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev-The Walking Life mean?
These are the tags Dev-The Walking Life publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Dev-The Walking Life?
To join by console, open it with F1 in Rust and enter client.connect 51.68.66.53:23127. Or press Launch Rust on this page, which connects you through Steam.