Rust HeatmapInfrared · players
IR live Players50,509 Servers11,676 Warm3,178 Fresh wipes · 3h130 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Dev-The Walking Life

Offline 51.68.66.53:23127 checked 11h ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 10:00flare: a wipe in that hourWed 22:00
0
7-day average
peak –
#15,335
rank
top 69%
21d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11h ago

Li2Players

AveragePeak
0123410:0017:0000:0007:0014:0022:00

Hourly average and peak, UTC.

Li3Server performance

01020304010:0017:0000:0007:0014:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
121 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
58 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Dev-The Walking Life?

The record of Dev-The Walking Life's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 21 days 17 hours ago the server made the world it is on now.

Player counts

How busy is Dev-The Walking Life?

Dev-The Walking Life went quiet 11 hours ago and is offline right now. A seven-day average of 0 players.

How does Dev-The Walking Life rank against other Rust servers?

Player hours over seven days put Dev-The Walking Life at #15,335, in the top 69% of ranked servers.

Map and rules

Which map does Dev-The Walking Life run?

Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Dev-The Walking Life?

The name Dev-The Walking Life does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Dev-The Walking Life run?

Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Dev-The Walking Life online, and how reliable is it?

Last seen 11 hours ago, Dev-The Walking Life is offline right now. About 5 hours ago is when it last restarted, by its own uptime figure. It was up 22 of 24 hours in the last 1 full day, or 92% of the time. The first record of it on Rust Heatmap is 27 October 2026.

Where is Dev-The Walking Life located?

A region is not published for Dev-The Walking Life. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 51.68.66.53:23127 is its address.

Does Dev-The Walking Life run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 30. Entities peaked at 217,536, counting buildings, deployables and all the rest of the world. At its peak it held 4,490 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Dev-The Walking Life?

These Rust Heatmap lists include Dev-The Walking Life: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Dev-The Walking Life mean?

These are the tags Dev-The Walking Life publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Dev-The Walking Life?

To join by console, open it with F1 in Rust and enter client.connect 51.68.66.53:23127. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.