Zache Local Build Server
Offline 51.6.221.100:28015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Zache Local Build Server?
The record of Zache Local Build Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 54 days 21 hours ago the server made the world it is on now.
Player counts
How busy is Zache Local Build Server?
Last seen 36 days 4 hours ago, Zache Local Build Server is offline at the moment.
How does Zache Local Build Server rank against other Rust servers?
Ranked #15,479 on seven-day player hours, Zache Local Build Server is in the top 67% of all ranked servers.
Rules and settings
What are the rules and settings on Zache Local Build Server?
A gather rate is not given in the name Zache Local Build Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Zache Local Build Server run?
Rust network protocol 2633 and build 164530 on Linux is what Zache Local Build Server runs. To join, your game must match the protocol; Steam handles the update.
Is Zache Local Build Server online, and how reliable is it?
Last seen 36 days 4 hours ago, Zache Local Build Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Zache Local Build Server located?
A region is not published for Zache Local Build Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 51.6.221.100:28015.
Tags
Which Rust Heatmap lists and filters include Zache Local Build Server?
Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that Zache Local Build Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Zache Local Build Server mean?
The game's server browser reads the tags Zache Local Build Server publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): This build is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Zache Local Build Server?
Press F1 in Rust to open the console, then enter client.connect 51.6.221.100:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.