blahblahblah
Online 51.38.155.251:28951 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:36 UTC3d ago | 2° | – | running | 1 |
| Sat 24 Oct, 12:32 UTC5d ago | 2° | – | 1.2 days | 1 |
| Thu 22 Oct, 15:35 UTC7d ago | 4° | – | 1.9 days | 0 |
| Wed 21 Oct, 12:59 UTC8d ago | 4° | – | 1.1 days | 0 |
| Tue 20 Oct, 21:56 UTC8d ago | 4° | – | 0.6 days | 0 |
| Sun 18 Oct, 11:39 UTC11d ago | 1° | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on blahblahblah?
The average peak across its recent wipes is 3 players. 3 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on blahblahblah?
No next wipe can be predicted: blahblahblah wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 23 hours ago.
Player counts
How busy is blahblahblah?
Of 75 slots on blahblahblah, 0 are in use right now. Averaged over the past week: 0 players, peaking at 4. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does blahblahblah rank against other Rust servers?
Ranked #5,879 on seven-day player hours, blahblahblah is in the top 26% of all ranked servers.
Map and rules
Which map does blahblahblah run?
blahblahblah runs a procedural map of size 1,000 with seed 50000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on blahblahblah?
No gather rate appears in the name blahblahblah. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does blahblahblah run?
The build on blahblahblah is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is blahblahblah online, and how reliable is it?
The server is up at the moment: blahblahblah is online. Its reported uptime dates the last restart to about 2 hours ago. It was up 115 of 168 hours across the last 7 full days, or 68% of the time. Rust Heatmap has had it on record since 17 October 2026.
Where is blahblahblah located?
No region is published by blahblahblah. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 51.38.155.251:28951.
Does blahblahblah run smoothly?
Average server fps over the last 48 hours was 238; it never dropped below 227. The world held as many as 6,046 entities, buildings and deployables included. The highest memory use was 2,548 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include blahblahblah?
These Rust Heatmap lists include blahblahblah: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on blahblahblah mean?
The game's server browser reads the tags blahblahblah publishes: gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): Slot count: 75; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join blahblahblah?
To join by console, open it with F1 in Rust and enter client.connect 51.38.155.251:28951. Or press Launch Rust on this page, which connects you through Steam.