A Shockbyte x Discord Production Rust Server
Offline 51.38.155.229:26174 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 55 days 21 hours ago.
Player counts
How busy is A Shockbyte x Discord Production Rust Server?
The last time A Shockbyte x Discord Production Rust Server was seen was 17 days 18 hours ago, and it is offline now.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,648, in the top 71% of ranked servers.
Rules and settings
Which map does A Shockbyte x Discord Production Rust Server run?
The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on A Shockbyte x Discord Production Rust Server?
No gather rate appears in the name A Shockbyte x Discord Production Rust Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does A Shockbyte x Discord Production Rust Server run?
Rust network protocol 2633 and build 162929 on Linux is what A Shockbyte x Discord Production Rust Server runs. To join, your game must match the protocol; Steam handles the update.
Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?
Offline at the moment: A Shockbyte x Discord Production Rust Server was last seen 17 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is A Shockbyte x Discord Production Rust Server located?
A region is not published for A Shockbyte x Discord Production Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 51.38.155.229:26174.
Tags
Which Rust Heatmap lists and filters include A Shockbyte x Discord Production Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that A Shockbyte x Discord Production Rust Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): The game build here is 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join A Shockbyte x Discord Production Rust Server?
Enter client.connect 51.38.155.229:26174 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.