PUCA |HUN| OFFICIAL
Online 51.178.187.59:28080 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 33 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 09:43 UTC2d ago | 46° | – | running | 8 |
| Wed 14 Oct, 17:43 UTC14d ago | 50°+9 queue | held half | 11.7 days | 37 |
| Mon 5 Oct, 17:35 UTC23d ago | 10° | held half | 9 days | 0 |
| Fri 25 Sep, 10:38 UTC33d ago | 2° | halved by day 1 | 10.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on PUCA |HUN| OFFICIAL?
At their busiest, its recent wipes averaged 35 players. 33 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on PUCA |HUN| OFFICIAL?
The recent gap between wipes on PUCA |HUN| OFFICIAL is about 10.3 days. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 2 days 23 hours ago the server made the world it is on now.
Player counts
How busy is PUCA |HUN| OFFICIAL?
Of 100 slots on PUCA |HUN| OFFICIAL, 9 are in use right now. Averaged over the past week: 13 players, peaking at 46. Its busiest point in the last 48 hours was 18:00 UTC, averaging 42 players.
How does PUCA |HUN| OFFICIAL rank against other Rust servers?
Player hours over seven days put PUCA |HUN| OFFICIAL at #1,226, in the top 6% of ranked servers.
Rules and settings
Which map does PUCA |HUN| OFFICIAL run?
The map on PUCA |HUN| OFFICIAL is procedural, size 3,500 with seed 1862422565, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on PUCA |HUN| OFFICIAL?
The name PUCA |HUN| OFFICIAL does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does PUCA |HUN| OFFICIAL run?
The build on PUCA |HUN| OFFICIAL is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is PUCA |HUN| OFFICIAL online, and how reliable is it?
Right now PUCA |HUN| OFFICIAL shows as online. About 4 hours ago is when it last restarted, by its own uptime figure. 82 of 168 hours up over the last 7 full days, which is 49%. Rust Heatmap has had it on record since 24 September 2026.
Where is PUCA |HUN| OFFICIAL located?
Nothing about a region comes from PUCA |HUN| OFFICIAL. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 51.178.187.59:28080.
Does PUCA |HUN| OFFICIAL run smoothly?
It averaged 106 server fps over the last 48 hours, with a low of 71. The world held as many as 88,815 entities, buildings and deployables included. Memory use reached 2,991 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include PUCA |HUN| OFFICIAL?
The Rust Heatmap lists that PUCA |HUN| OFFICIAL fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Average players: 10+ on average.
What do the server tags on PUCA |HUN| OFFICIAL mean?
These are the tags PUCA |HUN| OFFICIAL publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join PUCA |HUN| OFFICIAL?
Press F1 in Rust to open the console, then enter client.connect 51.178.187.59:28080. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.