RevRust Dev Server
Offline 51.161.199.81:29015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:46 UTC28d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RevRust Dev Server?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RevRust Dev Server?
Its rhythm cannot yet be told: too few of RevRust Dev Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 28 days 12 hours ago the server made the world it is on now.
Player counts
How busy is RevRust Dev Server?
RevRust Dev Server went quiet 28 days ago and is offline right now.
How does RevRust Dev Server rank against other Rust servers?
The top 69% of ranked servers includes RevRust Dev Server, at #15,938 for player hours over the last seven days.
Map and rules
Which map does RevRust Dev Server run?
The map on RevRust Dev Server is procedural, size 4,800 with seed 1601604974, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Join Us Today.
What are the rules and settings on RevRust Dev Server?
The name RevRust Dev Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RevRust Dev Server run?
Rust network protocol 2633 and build 165217 is the build RevRust Dev Server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RevRust Dev Server online, and how reliable is it?
RevRust Dev Server is down just now; the last sighting was 28 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is RevRust Dev Server located?
No region is published by RevRust Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 51.161.199.81:29015.
Lists and filters
Which Rust Heatmap lists and filters include RevRust Dev Server?
These Rust Heatmap lists include RevRust Dev Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RevRust Dev Server mean?
These are the tags RevRust Dev Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon; oxidation (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RevRust Dev Server?
Press F1 in Rust to open the console, then enter client.connect 51.161.199.81:29015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://revolutionrust.co.
