Potato HQ [BuildServer + NoRaid + NoAttack]
Online EU 51.148.167.242:11701 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW27d ago | 4° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Potato HQ [BuildServer + NoRaid + NoAttack]?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe reached its peak 19 hours in.
What is the wipe schedule on Potato HQ [BuildServer + NoRaid + NoAttack]?
A single monthly wipe, the force wipe, is all Potato HQ [BuildServer + NoRaid + NoAttack] runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 27 days 4 hours ago. Its tags state a wipe each month.
Population
How busy is Potato HQ [BuildServer + NoRaid + NoAttack]?
The current population of Potato HQ [BuildServer + NoRaid + NoAttack] is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 4. Look at 21:00 UTC for the last 48 hours: that hour averaged 2 players.
How does Potato HQ [BuildServer + NoRaid + NoAttack] rank against other Rust servers?
On player hours over the last seven days, Potato HQ [BuildServer + NoRaid + NoAttack] is #4,588 globally (top 21%) and #1,609 in Europe.
Map and rules
Which map does Potato HQ [BuildServer + NoRaid + NoAttack] run?
The map on Potato HQ [BuildServer + NoRaid + NoAttack] is procedural, size 5,000 with seed 77491106, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Potato HQ [BuildServer + NoRaid + NoAttack]?
The name Potato HQ [BuildServer + NoRaid + NoAttack] does not specify a gather rate. 8 players is the default group size, and that is the limit here. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Potato HQ [BuildServer + NoRaid + NoAttack] run?
Rust network protocol 2635 and build 168909 is the build Potato HQ [BuildServer + NoRaid + NoAttack] runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Potato HQ [BuildServer + NoRaid + NoAttack] online, and how reliable is it?
Online now: Potato HQ [BuildServer + NoRaid + NoAttack]. Its reported uptime dates the last restart to about 5 hours ago. It was up 142 of 168 hours across the last 7 full days, or 85% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Potato HQ [BuildServer + NoRaid + NoAttack] located?
With its EU tag, Potato HQ [BuildServer + NoRaid + NoAttack] lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 51.148.167.242:11701 is its address.
Does Potato HQ [BuildServer + NoRaid + NoAttack] run smoothly?
The last 48 hours brought an average of 32 server fps and a floor of 5. The world held as many as 158,225 entities, buildings and deployables included. Memory use reached 4,498 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Potato HQ [BuildServer + NoRaid + NoAttack]?
Rust build servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that Potato HQ [BuildServer + NoRaid + NoAttack] fits. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Potato HQ [BuildServer + NoRaid + NoAttack] mean?
The game's server browser reads the tags Potato HQ [BuildServer + NoRaid + NoAttack] publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^k (Build server): Practise base building and design; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Potato HQ [BuildServer + NoRaid + NoAttack]?
To join by console, open it with F1 in Rust and enter client.connect 51.148.167.242:11701. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://discord.com/invite/uAuHaxe2ve.