Rust HeatmapInfrared · players
IR live Players65,727 Servers11,762 Warm3,483 Fresh wipes · 3h193 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Rust Build Server

Offline 50.92.38.148:28015 checked 3d ago

moddedoxide
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#10,196
rank
top 46%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 3d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:48 UTC11d ago 1 – running 1
Sat 17 Oct, 06:11 UTC12d ago 1 – 0.6 days 1
Thu 15 Oct, 01:33 UTC14d ago 1 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
170 / 999
31 / 999
87 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
20 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
41 / 100
30 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Rust Build Server?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Rust Build Server?

Wipes come at irregular times on Rust Build Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 16 hours ago the server made the world it is on now.

Player counts

How busy is Rust Build Server?

Last seen 3 days 12 hours ago, Rust Build Server is offline at the moment. Averaged over the past week: 1 players, peaking at 1.

How does Rust Build Server rank against other Rust servers?

Player hours over seven days put Rust Build Server at #10,196, in the top 46% of ranked servers.

Settings and rules

What are the rules and settings on Rust Build Server?

A gather rate is not given in the name Rust Build Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Rust Build Server run?

Rust network protocol 2635 and build 168909 is the build Rust Build Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust Build Server online, and how reliable is it?

Last seen 3 days 12 hours ago, Rust Build Server is offline right now. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. Rust Heatmap has had it on record since 14 October 2026.

Where is Rust Build Server located?

Nothing about a region comes from Rust Build Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 50.92.38.148:28015.

Lists and filters

Which Rust Heatmap lists and filters include Rust Build Server?

Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that Rust Build Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rust Build Server mean?

The game's server browser reads the tags Rust Build Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Rust Build Server?

Press F1 in Rust to open the console, then enter client.connect 50.92.38.148:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp1
Max players Slot count: 1.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.