Rust HeatmapInfrared · players
IR live Players68,197 Servers11,798 Warm3,637 Fresh wipes · 3h131 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Server_217_DevBlog

Offline 50.7.37.34:28015 checked 3d ago

modded
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,348
rank
top 69%
4d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 3d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
101 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
110 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
91 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Server_217_DevBlog?

Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 15 hours ago.

Player counts

How busy is Server_217_DevBlog?

The last time Server_217_DevBlog was seen was 3 days 12 hours ago, and it is offline now. The average across the last seven days is 0 players.

How does Server_217_DevBlog rank against other Rust servers?

Player hours over seven days put Server_217_DevBlog at #15,348, in the top 69% of ranked servers.

Map and rules

Which map does Server_217_DevBlog run?

The game generates the procedural map on Server_217_DevBlog.

What are the rules and settings on Server_217_DevBlog?

The name Server_217_DevBlog does not specify a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 is the build Server_217_DevBlog runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Server_217_DevBlog online, and how reliable is it?

Last seen 3 days 12 hours ago, Server_217_DevBlog is offline right now. 5 of 72 hours up over the last 3 full days, which is 7%. The first record of it on Rust Heatmap is 24 October 2026.

Where is Server_217_DevBlog located?

Nothing about a region comes from Server_217_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 50.7.37.34:28015.

Tags

Which Rust Heatmap lists and filters include Server_217_DevBlog?

These Rust Heatmap lists include Server_217_DevBlog: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last week.

What do the server tags on Server_217_DevBlog mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2183 (Protocol): The server runs game protocol 2183, so your game has to match it; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h5e7466bf (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags Server_217_DevBlog publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Server_217_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 50.7.37.34:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
v2183
Protocol The server runs game protocol 2183, so your game has to match it.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin set this, which is not a standard Rust tag.
stok
Custom tag The owner or a plugin set this, which is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.