Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_217_DevBlog?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 15 hours ago.
Player counts
How busy is Server_217_DevBlog?
The last time Server_217_DevBlog was seen was 3 days 12 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,348, in the top 69% of ranked servers.
Map and rules
Which map does Server_217_DevBlog run?
The game generates the procedural map on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog does not specify a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 is the build Server_217_DevBlog runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Server_217_DevBlog online, and how reliable is it?
Last seen 3 days 12 hours ago, Server_217_DevBlog is offline right now. 5 of 72 hours up over the last 3 full days, which is 7%. The first record of it on Rust Heatmap is 24 October 2026.
Where is Server_217_DevBlog located?
Nothing about a region comes from Server_217_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 50.7.37.34:28015.
Tags
Which Rust Heatmap lists and filters include Server_217_DevBlog?
These Rust Heatmap lists include Server_217_DevBlog: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2183 (Protocol): The server runs game protocol 2183, so your game has to match it; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h5e7466bf (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags Server_217_DevBlog publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Server_217_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 50.7.37.34:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.